by Bladesam » Mon Nov 28, 2011 5:10 am
I agree with Joriom, but only to a point. Let's say that we had a max cap of 100 units per turn. It would mean that that player would have complete reign over whoever he/she played. Yes, I understand the point that others will have the option to get to that level too, however, it will completely ruin the game for guests. Unless they want to solely play smaller-scale maps, they will have no chance of winning a game. An extra 10 units makes a huge difference in games won already. Let's think if people decide to play on the 250 territories maps and limit them to 3 people, all three players could get to about 80 territories before being forced to attack anyone else. Quite obviously, a player will all the upgrades will almost certainly win the match if the other two only had a couple of the upgrades.
Note: I see the value of having the extra units and how it could open the game up more to serious players. But it would make the game too one-sided to those players too. I've played other games where the bonuses/upgrades/achievements/whatever which the higher level players have so completely offset the game that it isn't fun for players who just started or who do not pay for a game. (Whether by choice or if their parents/guardians will not allow them.) I caution the admins, mods, owner(s), or anyone else who has a say in the updates for starting down this path. I, as a player, have been turned off by games that are so offset and refuse to play some of them anymore for the reasons mentioned previously. I do not want to see this game to go that way too. If other people are like me, (and I'd like to think that many are) they could be turned off too.
I hope that this may allow more discussion on this topic, and that it would help future dicision-making.
~Blade
The post above me [Bladesam's] wins the topic! ~BetaGen