Angels, Demons, and Insectoids

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Angels, Demons, and Insectoids

Postby Jerrysteve » Sun Oct 09, 2011 6:38 am

Angels, Demons, Insectoids

I can buy the first two right now. But I would have to wait for the third (Insectoids). Is it worth it to save up or should I go with the first two?

Also, if I were to choose from the first two, which one is better? Defense (Angels) or Offense (Demons)? I just want opinions.
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Re: Angels, Demons, and Insectoids

Postby Demonxman » Sun Oct 09, 2011 6:56 am

angels > demons

I'm an insect and I've fought both demons and angels.... angels are stupidly op as you cannot take down a defense unless you beat it where as demons 5% attack is near worthless.
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Re: Angels, Demons, and Insectoids

Postby CanadianWarrior » Sun Oct 09, 2011 11:11 am

insectiods give a nice spawn bonus later on in the game.
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Re: Angels, Demons, and Insectoids

Postby Norman Bates » Sun Oct 09, 2011 1:30 pm

Saving up for Insectoids is definitly the right move.
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Re: Angels, Demons, and Insectoids

Postby Chess435 » Sun Oct 09, 2011 4:53 pm

Smaller maps = Angels > Demons > Insects
Bigger maps = Insects > Angels > Demons

Depends on what you like to play on.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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Re: Angels, Demons, and Insectoids

Postby armor » Fri Oct 14, 2011 7:53 pm

Smaller maps = Angels > Demons > Insects
Bigger maps = Insects > Angels > Demons


I thnik my Angel is broken, let me clarify, i don't see +5% defense effect, because regular class thing-ies on all borders (8v8, atrition mode) destroyed me, there wasnt even one time my borders hold and say 6 soldies remained. Maybe somedy should look into it, of course, if there any bug to fix, if no, then I must be one crazy man. Thanks for your attention. :)
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Re: Angels, Demons, and Insectoids

Postby Chess435 » Fri Oct 14, 2011 8:16 pm

armor wrote:
Smaller maps = Angels > Demons > Insects
Bigger maps = Insects > Angels > Demons


I thnik my Angel is broken, let me clarify, i don't see +5% defense effect, because regular class thing-ies on all borders (8v8, atrition mode) destroyed me, there wasnt even one time my borders hold and say 6 soldies remained. Maybe somedy should look into it, of course, if there any bug to fix, if no, then I must be one crazy man. Thanks for your attention. :)


All the bonus does is give you a +1 if your roll would be 20 or higher. It's still quite random, all the angels do is give you a slight edge, and the RNG can still easily go the other way.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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Re: Angels, Demons, and Insectoids

Postby armor » Fri Oct 14, 2011 9:09 pm

Still it or he seams much more weakier than others (I know it must be of of those crazy talks, but..) . Quick question, how luck is calculated, what are parameters?
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Re: Angels, Demons, and Insectoids

Postby Bounty42 » Fri Oct 14, 2011 9:25 pm

Also, there's now a "turn off bonus" feature that disables the angel.
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Re: Angels, Demons, and Insectoids

Postby Chess435 » Sat Oct 15, 2011 3:12 am

armor wrote:Still it or he seams much more weakier than others (I know it must be of of those crazy talks, but..) . Quick question, how luck is calculated, what are parameters?


I may be wrong here, but I believe that 1d6 is rolled for each troop on both sides via an RNG (Random Number Generator), and then multiplied by 1.05, rounded down for demons on attack and angels on defense.
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