Borders always count

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Borders always count

Postby PEMp » Thu Jan 31, 2013 11:20 pm

Hey Guys

Thx for a great and addicting game.

I think I speak for many when I say that quitters are a major pain in the ass. In my opinion when playing Borders they are way to decisive due to troop placement not being made on the former borders. Often when someone quits the player who is bordering up to the former countries is often given a huge advantage due to the more concentrated troop placement.

Maybe you could consider making former occupied tiles still count as a Border?

There are of course both pros and cons to this. But I think eliminating the power of the quitter should be considered.

Kind Regards

PEMp
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Re: Borders always count

Postby Lopdo » Fri Feb 01, 2013 12:10 am

What you suggested was original solution. People kept complaining that they were weakened by non-threatening neighbor so I decided to change to current system
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Re: Borders always count

Postby techgump » Fri Feb 01, 2013 12:14 am

I would prefer the idea of PEMp's too... it really does suck to have quitters change the entire game (which can and often does happen). Having it this way may make others weakened by blank territories, but that would be the case if the user was still in the game, which is the point, as others are still weakened by ppl still in the game.
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Re: Borders always count

Postby PEMp » Fri Feb 01, 2013 1:25 am

techgump wrote:I would prefer the idea of PEMp's too... it really does suck to have quitters change the entire game (which can and often does happen). Having it this way may make others weakened by blank territories, but that would be the case if the user was still in the game, which is the point, as others are still weakened by ppl still in the game.


Exactly.

Maybe some kind of compromise could be made where some of the left tiles are randomly selected to count or all tiles with more than one unit or all with one unit would count as border.

If changing back is not an option there is the possibility of raising the penalty for early quitters and maybe mid-play quitters. The penalty could be decided according to number of players still in game, amount of tiles left dead, and Map size

Tiles penalty factor would be less in big maps and higher in small maps. Maybe average player tile or Gap between highest and lowest.


It is of course important that penalties does not imprison players in a Map for to long, but it should encourage them to try.
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Re: Borders always count

Postby necrocat219 » Sun Feb 03, 2013 9:44 pm

Give some really really stupid bots the control of the player when the surrender ;)
The simple, the best.
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Re: Borders always count

Postby Fangfallen » Mon Feb 04, 2013 2:29 am

Simple fix. Well not exactly easy for Lopdo. :D

Make the old system and the current system a choice :)

For example right now our troop systems are

Manual
Random
Borders

How about we add Random Borders.

It would randomly deploy on your borders instead of randomly deploying them on all of your territories.
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Re: Borders always count

Postby Fangfallen » Mon Feb 04, 2013 2:30 am

PEMp wrote:
techgump wrote:I would prefer the idea of PEMp's too... it really does suck to have quitters change the entire game (which can and often does happen). Having it this way may make others weakened by blank territories, but that would be the case if the user was still in the game, which is the point, as others are still weakened by ppl still in the game.


Exactly.

Maybe some kind of compromise could be made where some of the left tiles are randomly selected to count or all tiles with more than one unit or all with one unit would count as border.

If changing back is not an option there is the possibility of raising the penalty for early quitters and maybe mid-play quitters. The penalty could be decided according to number of players still in game, amount of tiles left dead, and Map size

Tiles penalty factor would be less in big maps and higher in small maps. Maybe average player tile or Gap between highest and lowest.


Nice idea btw. But that would take a ton of coding.
It is of course important that penalties does not imprison players in a Map for to long, but it should encourage them to try.
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Re: Borders always count

Postby Ryankill » Tue Feb 12, 2013 6:56 pm

Fangfallen wrote:Simple fix. Well not exactly easy for Lopdo. :D

Make the old system and the current system a choice :)

For example right now our troop systems are

Manual
Random
Borders

How about we add Random Borders.

It would randomly deploy on your borders instead of randomly deploying them on all of your territories.

If u have anouf troops, it would be borders
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Re: Borders always count

Postby Fangfallen » Wed Feb 13, 2013 4:40 am

True but with random if you have enough troops its also borders.
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Re: Borders always count

Postby Ryankill » Wed Feb 13, 2013 5:42 pm

Fangfallen wrote:True but with random if you have enough troops its also borders.


not if u have 1s at the back.
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