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Clan Rules

PostPosted: Mon Feb 13, 2012 4:38 am
by Fiendess
So we now have clans, and a fancy new clan war map...but we need reglementations for good comepetitiveness.

So i will announce these rules.

1 : A clan may only have and must have atleast ONE Leader and up to 3 Co-Leaders.(FINAL)
2 : A clan may only have TWO War Captains and you must have atleast ONE. (For Ranking Purposes)
3 : A clan can have up to three ''Veterans'' as their best soldiers. ( This applies only to rankings)
4 : Excluding the Leaders, War captains and Veterans a clan is limited to SIXTEEN (16) members.

All members must announce they are joining in the clan in a clan topic if they want to be in the rankings.

All clan topics must have the list of members in the right hierarchy : Leader : Co-Leader : War Captain : Veterans : Members. (common logic)
All clan topics must have their War record on them. (by default all clan records are 0-0 until the release of official clan war rules.) (if you are using the ranking system with the official map)

All War captains must be level 15 or higher. (for experience) : Only choose trustworthy people as a war captain.

All members in clan are required to have Either or both : Arachnids and Reptiles unlocked if they want to play with the ranking systems with the official map.

Playing as a clan without the official map in clan wars and all is not forbidden. they will only be unrated matches.

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 4:44 am
by Captain_Locke
That's great for your clan, but again, as much as you "want to be the BOSHY" you don't get to come out of hibernation, and suddenly make the rules for all the other clans. If you say you can, I beg you, *show* me the bi-law that states "Fiendess may make any and all rules she wants to on the spot and everyone else has to follow them"

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 4:46 am
by clan ghost bear
i agree with locke but in a more friendlier maner than that :)

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 4:46 am
by Skarn
Dafuq is this shit? Someone get a spiderman thread up in 'ere.

EFFACÉ

PostPosted: Mon Feb 13, 2012 4:47 am
by Ozserf
EFFACÉ

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 4:48 am
by clan ghost bear
and if there "HAVE TO BE RULES" can they be lossen up abit?

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 4:49 am
by Captain_Locke
clan ghost bear wrote:and if there "HAVE TO BE RULES" can they be lossen up abit?


It's not her game, she doesn't get to make the rules like this. She was asked in to moderate peoples behavior, not to make rules for how *we* decide to play.

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 4:53 am
by clan ghost bear
Captain_Locke wrote:
clan ghost bear wrote:and if there "HAVE TO BE RULES" can they be lossen up abit?


It's not her game, she doesn't get to make the rules like this. She was asked in to moderate peoples behavior, not to make rules for how *we* decide to play.

i can't belive this but your right... this must be some dark times...

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 4:57 am
by Skarn
clan ghost bear wrote:
Captain_Locke wrote:
clan ghost bear wrote:and if there "HAVE TO BE RULES" can they be lossen up abit?


It's not her game, she doesn't get to make the rules like this. She was asked in to moderate peoples behavior, not to make rules for how *we* decide to play.

i can't belive this but your right... this must be some dark times...


Only just realised? :p

Re: Clan Rules

PostPosted: Mon Feb 13, 2012 5:03 am
by Swordalchemist
Image

Those lulz aside.... this is still just a bit laughable.

You are all absolutely right. Fiendess has no power to make these rules. Its quite humorous that she has returned from a long hiatus from responsibility just in time to create a new list of absurd rules...

No disrespect to you, Fiendess.... but seriously, I highly doubt that Lopdo will be "down" with your little power grab here. Of course... I doubt you are serious about this....

My diagnosis is...

Image