Instant Death Match

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Instant Death Match

Postby Ratburntro44 » Sun Dec 16, 2012 8:03 am

Starts full map, all 8s.

No reinforcements.

1s can move.
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Re: Instant Death Match

Postby attackbomb » Sun Dec 16, 2012 8:26 am

then what would protect the area where you moved from
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EFFACÉ

Postby Ozserf » Sun Dec 16, 2012 11:27 am

EFFACÉ
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Re: Instant Death Match

Postby Ratburntro44 » Sun Dec 16, 2012 7:05 pm

attackbomb wrote:then what would protect the area where you moved from

Nothing. It would be empty.
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Re: Instant Death Match

Postby royalblue » Mon Dec 17, 2012 4:56 am

Can't work since the game's turnbased. No reinforcement means you can't win. You would need perfect luck on HC to get everything unless the map is rigged for you.

And large maps? An 8 gets worn down, it will end up two regions deep as a one.
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Re: Instant Death Match

Postby Ratburntro44 » Mon Dec 17, 2012 5:02 am

royalblue wrote:Can't work since the game's turnbased. No reinforcement means you can't win.

Care to actually EXPLAIN how either of these statements is true?
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Re: Instant Death Match

Postby royalblue » Mon Dec 17, 2012 5:12 am

Turnbased makes it much easier for first person in a 'normal' deathmatch. First person would do what he needed to quickly.

As for the second bit, if everyone is all 8s, you penetrate, get stopped quickly by enemy 8s, then you're easy prey for other 8s. It doesn't matter if your 1s can skitter around the map.

Good idea but needs work.
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