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Races That Level Up

PostPosted: Thu Oct 13, 2011 9:57 pm
by juany20002010
For me, xp that you win in a battle also should go to the race that you are using. You con do that the free races (Elves, Snow Giants and Legionaries) can lvl up till lvl 3 for example.
The lvl should give races some abilitis like this:

Elves:
lvl 1 --> nothing
lvl 2 --> +0.5% extra defence
lvl 3 --> +1% extra defence

Legionaries:
lvl 1 --> nothing
lvl 2 --> +0.5% extra atack
lvl 3 --> +1% extra atack

Snow Giants:
lvl 1 --> nothing
lvl 2 --> +1% extra atack -0.5% defence
lvl 3 --> +2% extra atack -1% defence

The other races (the ones you have to pay) should have more levels and diferent bonuses. This will make that payed races with no bonus will start to be usefull (in my opinion, this will increment the amount of coins that people buy).
So, for example, the races colud have this bonuses:

Soldiers:
lvl 1 --> nothing
lvl 2 --> +0.75% extra attack
lvl 3 --> +1.5% extra attack
lvl 4 --> +2.5% extra attack
lvl 5 --> +3.5% extra attack

Robots:
lvl 1 --> nothing
lvl 2 --> nothing
lvl 3 --> +1 total attack boost (so you can use in a batlle 4 attack boosts)
lvl 4 --> nothing
lvl 5 --> +1 total defence boost (so you can use in a batlle 4 defence boosts)

Elementals:
lvl 1 --> nothing
lvl 2 --> +0.75% extra defence
lvl 3 --> +1.5% extra defence
lvl 4 --> +2.5% extra defence
lvl 5 --> +3.5% extra defence

Pirates:
Well, pirates you can do that the can attack terriotors out of reach by using their ships. this is to strange for the game, so for me is better something more normal like this:
lvl 1 --> nothing
lvl 2 --> +1 starting unit but you are allways the last one who places units
lvl 3 --> nothing
lvl 4 --> nothing
lvl 5 --> +1 starting unit (the penalization of lvl2 is removed)

Ninjas:
lvl 1 -->nothing
lvl 2->+1%of chances of evading an atack(you dont loose units and the enemy looses 1, he can atack you again if he wants
lvl 3 --> +2% of chances of evading an attack
lvl 4 --> +3% of chances of evading an attack
lvl 5 --> +4% of chances of evading an attack
For the ninjas i was also thinking of something like this:
lvl 1 -->nothing
lvl 2 --> +1% of chances of counter attacking (if you are attaking me, now mi region attaks yours)
lvl 3 --> +1.5% of chances of counter attacking
lvl 4 --> +2% of chances of counter attacking
lvl 5 --> +3% of chances of counter attacking

Angels:
lvl 1->+1%defence bonus +5% chance of having another 1%defence bonus(so if you are luky, you will have 2%defence bonus
lvl 2 ->+2%defence bonus +5% chance of having another 2%defence bonus(so if you are luky, you will have 4%defence bonus
lvl 3->+3%defence bonus +7% chance of having another 3%defence bonus(so if you are luky, you will have 6%defence bonus
lvl 4->+4%defence bonus +7% chance of having another 4%defence bonus(so if you are luky, you will have 8%defence bonus
lvl 5->+5%defence bonus +10% chance of having another 5%defence bonus(so if you are luky, you will have 10% defence bonus)

Demons:
lvl 1 --> +1% attack bonus +5% chance of having another 1% attack bonus (so if you are luky, you will have 2% attack bonus)
lvl 2 --> +2% attack bonus +5% chance of having another 2% attack bonus (so if you are luky, you will have 4% attack bonus)
lvl 3 --> +3% attack bonus +7% chance of having another 3% attack bonus (so if you are luky, you will have 6% attack bonus)
lvl 4 --> +4% attack bonus +7% chance of having another 4% attack bonus (so if you are luky, you will have 8% attack bonus)
lvl 5 --> +5% attack bonus +10% chance of having another 5% attack bonus (so if you are luky, you will have 10% attack bonus)

Insectoids:
lvl 1 --> +2% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 2 --> +5% spawn bonus +4% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 3 --> +5% spawn bonus +6% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 4 --> +10% spawn bonus +8% chance of spawning 2 extra unit in a random region (after second turn only)
lvl 5 --> +10% spawn bonus +10% chance of spawning 2 extra unit in a random region (after second turn only)
In lvl 4 and 5, you can spwan 1 or 2 units. so in lvl 4 for example, you have 8% of chance of spawning 1 and then another 8% of spawning another unit.

Obiously this bonus dont stack. For example Elves have 1% extra defence in lvl3, not 1% + 0.5%.

The numbers i put and the bonuses that i have invented should be balanced after testing them a bit, and they dont necessary need to be like i imagined. Finally, its all up to the programmer to decide if something like this can be done or not, and what changes are needed to be done.

Well, thank you for reading.

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 12:28 am
by Robomajor
Although this sounds really cool, I am not sure if it would fit into the game very well; especially if you give boosts to the old races.

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 12:32 am
by Lopdo
cool idea, but that would make old players too strong and new players wouldn't stand a fair chance

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 12:40 am
by klapzi
Maybe it could make only graphical differences ex
Level 2 angels get......red wings?

It would add something aside level for the players to strive for.

Edit: It would be something tricky to add though, considering the number of races. Or not. I know nothing about photoshop

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 1:21 am
by techgump
cool idea, but that would make old players too strong and new players wouldn't stand a fair chance

I'm ok with that. :lol:

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 2:17 am
by Chess435
You do realize that under the current system, bonuses of 3% and under won't really boost affect die rolls at all, due to the rounding system.

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 7:34 am
by Bounty42
How would you handle people who change races? Do you give it to the Race you're playing at the time you level, or do you need to create array space with game information about each of the 8 races for each player?

What happens when a new race is introduced? They've hinted there are 8 more in development.

Awesome idea, but implementation under the current setup would be prohibitively complicated.

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 8:43 am
by Lopdo
Bounty42 wrote:They've hinted there are 8 more in development.


8 more? where did you get that? :) there is unspecified amount of new races in development, we have 3 prepared, 2 half done and couple more planned (but work on them didn't start yet)

I will not be making changes to visuals for races, they are currently biggest (byte-wise) part of the game and it is already too big for my taste, bill for traffic will be huge :(

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 12:36 pm
by AcaNPro
That Will be cool xD If that happens xD

Re: Races That Level Up

PostPosted: Fri Oct 14, 2011 1:14 pm
by Ratburntro44
Lopdo, can you please make these Aca people stop using stupid BBCode for no reason?