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Map Ideas

Posted:
Sun Jul 10, 2011 10:56 pm
by Lopdo
I am running out of ideas for new maps

Let me know if you come up with some interesting ideas

Re: Map Ideas

Posted:
Sun Jul 10, 2011 11:21 pm
by Robomajor
I actually came up with this idea q long time ago: It is sort of like and hour glass >< but one side is reversed to look like this >> or <<
this map would probably be best when doing matches with 2 or 3 people. though.
Re: Map Ideas

Posted:
Sun Jul 10, 2011 11:24 pm
by Lopdo
There already is hourglass map and I don't understand that second part

Re: Map Ideas

Posted:
Sun Jul 10, 2011 11:25 pm
by Robomajor
You may also want to make maps in the shape of common day objects, animals, or famous people/figures (I am not sure how detailed you can get with map making so far).
Re: Map Ideas

Posted:
Sun Jul 10, 2011 11:27 pm
by Robomajor
I guess the hourglass is better than << or >>, but I came up with the idea before you came out with the hourglass map so I thought I might as well share it.
Re: Map Ideas

Posted:
Sun Jul 10, 2011 11:36 pm
by Lopdo
I was thinking about daily objects, but problem with is that they need to looks good and have some other strategic properties so they will make good map, not just lame image. Resolution is not very good (as you can see on existing maps) so we can't do a lot, and fact that basic block is hexagon and not square complicate things even more

Re: Map Ideas

Posted:
Mon Jul 11, 2011 12:01 am
by Robomajor
What about a teapot or mug? That sounds good. It would be sort of like the comedian map.
P.S. I'll probably make the >> map myself when the editor comes out.
Re: Map Ideas

Posted:
Mon Jul 11, 2011 9:21 pm
by Norman Bates
How about a nice and simple apple as a map?
Re: Map Ideas

Posted:
Tue Jul 12, 2011 2:02 am
by Ratburntro44
How about a giant, single, circle tile surrounded by just one layer of smaller tiles. That makes it so that whoever controls the center is constantly subject to attack, yet can attack anyone. It also prevents someone from blocking off a map, requiring more strategy.
Re: Map Ideas

Posted:
Tue Jul 12, 2011 9:35 am
by BadFurDay
A big circular map, about 40 or 50 tiles total, with nothing special about it other than being a circle filled with tiles. That could do.
Wouldn't be too stalemate prone, first turn advantage wouldn't be that huge.