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Re: TO-DO list

PostPosted: Tue Jun 30, 2015 4:49 pm
by Importante
Please these ones which are in the "won't be implemented list" :
- Moving Units
- Teams/Alliances

They will really make it a real game .

Also it will be greater if you add private messages and choosing the number of attacking units .
In case you are very straight on your idea about alliances , at least make a temporairly (e.g. 5 rounds) NAP(non-aggression pact) , please .you can make a game option to able or disable the NAPs for a game .


Thanks for your nice game
Importante,a VortexWars new player

Re: TO-DO list

PostPosted: Tue Jun 30, 2015 9:47 pm
by Ryankill
Importante wrote:Please these ones which are in the "won't be implemented list" :
- Moving Units
- Teams/Alliances

They will really make it a real game .

Also it will be greater if you add private messages and choosing the number of attacking units .
In case you are very straight on your idea about alliances , at least make a temporairly (e.g. 5 rounds) NAP(non-aggression pact) , please .you can make a game option to able or disable the NAPs for a game .


Thanks for your nice game
Importante,a VortexWars new player


Hello,
If you wish to play with alliances in game such as 2v2 etc... You can name your game 2v2 and make teams before it starts and make sure all players knows its a team game, as if you dont do this, some players will get pissed and report you for teaming.
Another option is joining a clan which you can have a look at in the clan section of the forum in which then you join one/make and have battles against other clans to test your skills.
As for the moving units, i cant help you there buddy,