Lopdo wrote:I went through my implementation at least 3 times in detail, I even rewrote it from scratch once, but the bug is still there. I tried to google it a bit and I found few people complaining about similar problems so perhaps it's not as stable as people think it is. This is however unlikely and there is either a bug in the implementation or I am using it wrong (there are few specifics that might be screwing with it, but I was careful when designing them... one can never know for sure tho)
Lopdo wrote:I went through my implementation at least 3 times in detail, I even rewrote it from scratch once, but the bug is still there. I tried to google it a bit and I found few people complaining about similar problems so perhaps it's not as stable as people think it is. This is however unlikely and there is either a bug in the implementation or I am using it wrong (there are few specifics that might be screwing with it, but I was careful when designing them... one can never know for sure tho)
Ratburntro44 wrote:Lopdo wrote:I went through my implementation at least 3 times in detail, I even rewrote it from scratch once, but the bug is still there. I tried to google it a bit and I found few people complaining about similar problems so perhaps it's not as stable as people think it is. This is however unlikely and there is either a bug in the implementation or I am using it wrong (there are few specifics that might be screwing with it, but I was careful when designing them... one can never know for sure tho)
Is there any chance it could have something to do with you making it impossible to lose point when you win? Just a wild guess.
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