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Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:18 pm
by Fangfallen
In my spare time I will compile a complete listing of all feature requests which will double as an index to link you to each feature request.
Only the first person to make the request will be listed unless the following person/people elaborated upon it to such an extent as to make it notable.
Master Legend:
Green means that the request was implemented.
Red means the request was denied.
Blue means the request was read over by the admin, but has yet to be implemented.
Purple means the request has yet to be responded to by the admin.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:19 pm
by Fangfallen
Requests pertaining to Race GUI.Suggested by Ratburntro44Summary: Tooltip info on races.
More information.Modifiable Races:Originally requested by ethaninator.Summary: Warcoins could be used to alter a race's benefits a set amount.
More information.New Races:DinosaursSuggested by Robomajor.No listed bonus.CavemenSuggested by RobomajorNo listed bonus.ChampionSuggested by Ratburntro44.Elaborated on by Norman Bates.Only one person can have this race as a time. Anyone who beats a person with it gets this race, and they lose it. If you have the race for 48 hours without playing, it defaults to a random user who as played in the last 24 hours. This way it ensures it will be played. Guest players can never use it. OR a race for the #1 person on the leaderboards.Easter EggSuggested by Ratburntro44No listed bonus.Guest RaceSuggested by guestguestA race for only guests, without any bonuses.Early ExpansionistSuggested by gladosccElaborated on by gladosccStarts with +1 units in conquer and +2 in full, but 50% unit spawn penalty and has +10% defense in lands adjacent to more than one enemyVampireSuggested by bladehacks+20% attack.Edits to existing Races:ElvesSuggested by Chess435.Elves base defense is only 90%. However this is modified +5% for every adjacent territory the player controls.RobotsSuggested by Chess435.Robots begin the game at 90% strength for attack and defense. However, for every enemy territory they capture, the robots steal some technology, giving +.5% to attack and defense power for the duration of the match.NinjasSuggested by Chess435.Ninjas are easily caught by surprise when on the defensive, reducing their defense by 10%. However, at the end of the ninja player's turn, each enemy territory with more than one unit in it has 10% chance of having a single unit killed. The number of units killed cannot exceed the number of units gained that turn. (So a single ninja can't go around and randomly stab 6 enemies in a turn.)
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:19 pm
by Fangfallen
Game mode requests shall be compiled here.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:20 pm
by Fangfallen
Requests pertaining to boosts will be added here.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:20 pm
by Fangfallen
Requests pertaining to new game features will be added here.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:21 pm
by Fangfallen
Lastly, all misc. requests shall be added here.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:21 pm
by Fangfallen
Feel free to voice your opinions and suggestions now.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 4:22 pm
by GivinUDaHimelik
Fix the Social bug somehow and make it more accurate.
Appoint another Moderator or two for in-game. Maybe another Administrator.
EDIT: Clan tags
Show name of game host to help Mods clean up game names.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 5:01 pm
by Fangfallen
Done for now, it's far from completion though.
Re: Feature Request Compilation.

Posted:
Tue Jun 03, 2014 6:38 pm
by Joriom
Good job Fangfallen. This should totaly get sticky. One of the most usefull threads. Both for us, players, as well as for Lopdo. You could also include doubling counter - if request was suggested by more than one user
