sectional distribute mode

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sectional distribute mode

Postby GigaWatt » Mon Jan 20, 2014 3:07 am

Instead of the count of the largest section setting amoun distribute to all sections have each section get different units based on its size
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Re: sectional distribute mode

Postby chris1726354 » Mon Jan 20, 2014 6:32 pm

Then cutting would be pointless. -1
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Re: sectional distribute mode

Postby mattie » Mon Jan 20, 2014 6:33 pm

chris1726354 wrote:Then cutting would be pointless. -1


Exactly -1 also :D
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Re: sectional distribute mode

Postby Autumnwolf17 » Mon Jan 20, 2014 6:38 pm

What if you had however many reinforcements you would normally have, but spread them based on ratios? Or could only pick one area to reinforce?
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Re: sectional distribute mode

Postby GigaWatt » Mon Jan 20, 2014 6:39 pm

chris1726354 wrote:Then cutting would be pointless. -1

which is why you wouldn't play that mode if you didn't want to
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Re: sectional distribute mode

Postby mattie » Mon Jan 20, 2014 6:41 pm

Well it dose make the game more challenging :)
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Re: sectional distribute mode

Postby Autumnwolf17 » Mon Jan 20, 2014 6:43 pm

Frankensteins and Werewolves would be overpowered though.
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Re: sectional distribute mode

Postby GigaWatt » Mon Jan 20, 2014 6:44 pm

Autumnwolf17 wrote:Frankensteins and Werewolves would be overpowered though.

in this mode they could just count the total region count
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Re: sectional distribute mode

Postby Autumnwolf17 » Mon Jan 20, 2014 6:45 pm

GigaWatt wrote:
Autumnwolf17 wrote:Frankensteins and Werewolves would be overpowered though.

in this mode they could just count the total region count

Then they'd be weaker, especially in full map.
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