Fullmap Change- No boosts until 2nd turn.

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Fullmap Change- No boosts until 2nd turn.

Postby Fangfallen » Mon Dec 30, 2013 6:04 pm

It sucks to be brown and have your enemy having defense boosts in all those spaces you need to connect.
Red never has that problem...
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Re: Fullmap Change- No boosts until 2nd turn.

Postby calleharnemark » Mon Dec 30, 2013 6:45 pm

Nice idea. This would be an option when making game I suppose. Of course that would mean "weaker" races without certain bonuses would get a disadvantage first turn cuz of no attack boost. Some players say that is best to use attack boosts ASAP in game to grow strong.
Btw fang, have you been trying to break the old record for most topics created recently?
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Re: Fullmap Change- No boosts until 2nd turn.

Postby Fangfallen » Mon Dec 30, 2013 6:51 pm

calleharnemark wrote:Btw fang, have you been trying to break the old record for most topics created recently?


Nope, I have not, I just felt that all recent topics were appropriate to make.

At least they are relevant and not entirely pointless as my threads once were.
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Re: Fullmap Change- No boosts until 2nd turn.

Postby Ratburntro44 » Tue Dec 31, 2013 12:24 am

Or have a defense boost placing round before the actual rounds where you can attack start.
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Re: Fullmap Change- No boosts until 2nd turn.

Postby Aurora Australis » Tue Dec 31, 2013 6:39 am

Ratburntro44 wrote:Or have a defense boost placing round before the actual rounds where you can attack start.

That would add to game dead-time.

I like Fang's unmodified idea better.
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Re: Fullmap Change- No boosts until 2nd turn.

Postby Ratburntro44 » Tue Dec 31, 2013 10:02 am

Aurora Australis wrote:
Ratburntro44 wrote:Or have a defense boost placing round before the actual rounds where you can attack start.

That would add to game dead-time.

I like Fang's unmodified idea better.

It could all be done simultaneously, with not attacking taking place it would only take the length of a single player's turn.
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Re: Fullmap Change- No boosts until 2nd turn.

Postby Autumnwolf17 » Tue Dec 31, 2013 5:21 pm

I'd love to have this for conquest to; if you spawn next to someone you can't place a shield but they can boost against you the next turn and it wouldn't effect anyone else at all.
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