Bonus Territories

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Bonus Territories

Postby Zipp » Tue Sep 03, 2013 6:07 am

Consider adding a game-type that has several "bonus territories" in it. These territories would be pre-loaded with a random number of troop (2,5,8,etc). When you conquer this territory it gives all those troops to you. So when I attack the pre-loaded 8 with a 2, I conquer it because it is a white territory and 8 extra reinforcements are added to my pile. (for that turn only)
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Re: Bonus Territories

Postby CW Shadow Agent » Tue Sep 03, 2013 7:41 am

+1 :D but more information needed.
(but explain how it would work in conquer or fullmap.)
(and if you could start in a territory like that)
(also if they are randomly generated or setup in map creator)
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Re: Bonus Territories

Postby Zipp » Tue Sep 03, 2013 1:11 pm

CW Shadow Agent wrote:+1 :D but more information needed.
(but explain how it would work in conquer or fullmap.)
(and if you could start in a territory like that)
(also if they are randomly generated or setup in map creator)


In conquer they would be randomly generated (unless it's a player map, in which they can be set up... for a cost.)
This won't work in fullmap.
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Re: Bonus Territories

Postby ho6731 » Tue Sep 03, 2013 6:26 pm

better is to be like land`s of player who leaved game and hard to capture them
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Re: Bonus Territories

Postby neoexdeath » Tue Sep 03, 2013 6:49 pm

I can remember of this being suggested a ton of times before.
Eh anyway, +1
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Re: Bonus Territories

Postby chris1726354 » Tue Sep 03, 2013 9:38 pm

I think this would very easily throw off the balance of the game. -1
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Re: Bonus Territories

Postby calleharnemark » Tue Sep 03, 2013 9:48 pm

chris1726354 wrote:I think this would very easily throw off the balance of the game. -1

Is there really only one kind of bonus territories you suggest? Also this seems familiar now.
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Re: Bonus Territories

Postby necrocat219 » Wed Sep 04, 2013 2:18 pm

Think it would need more thinking through, would mean whoever goes first in conquer mode would instantly have a much greater advantage over everyone else; passive % boosts on or for capturing said territory would probably be better

E.g. Have a territory of 7, if you capture it you gain +5% atk, and have these dotted around the map.
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Re: Bonus Territories

Postby neoexdeath » Wed Sep 04, 2013 5:35 pm

necrocat219 wrote:Think it would need more thinking through, would mean whoever goes first in conquer mode would instantly have a much greater advantage over everyone else; passive % boosts on or for capturing said territory would probably be better

E.g. Have a territory of 7, if you capture it you gain +5% atk, and have these dotted around the map.

Only 5% attack?!?! I would suggest over 9000%!!!
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Re: Bonus Territories

Postby necrocat219 » Wed Sep 04, 2013 8:46 pm

neoexdeath wrote:
necrocat219 wrote:Think it would need more thinking through, would mean whoever goes first in conquer mode would instantly have a much greater advantage over everyone else; passive % boosts on or for capturing said territory would probably be better

E.g. Have a territory of 7, if you capture it you gain +5% atk, and have these dotted around the map.

Only 5% attack?!?! I would suggest over 9000%!!!


over 9000! What, that's impossible! Pick up the bits and repair the scouter!
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