Steam Machines

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Steam Machines

Postby necrocat219 » Sun Jul 21, 2013 1:31 pm

Description These steam-powered machines are busy brewing up their hot victory, boiling for a battle!

-5% Attack
-10% Spawn
-5% Defence

Every 10th turn, they gain:

+5% Attack
+10% Spawn
+5% Defence

Previous scrapped ideas:

-15% attack
-30% spawn
-15% defence

Every 10th turn, they gain:

+10% attack
+20% spawn
+10 defence
Last edited by necrocat219 on Sun Jul 21, 2013 2:14 pm, edited 5 times in total.
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Re: Steam Machines

Postby Sundancer » Sun Jul 21, 2013 1:34 pm

So, you're saying these would get useful after 20 turns?
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Re: Steam Machines

Postby necrocat219 » Sun Jul 21, 2013 1:36 pm

Yup, and continue to get better. They would be the same as dragons on turn 20, then continue to get more powerful. There could be a cap, but they start of really weak.
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Re: Steam Machines

Postby Slengar » Sun Jul 21, 2013 1:41 pm

Image
The time bomb is ticking
And no one listening
Our future is fading
Is there any hope we'll survive?

Still, we ravage the world that we love
And the millions cry out to be saved
Our endless maniacal appetite
Left us with another way to die
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Re: Steam Machines

Postby necrocat219 » Sun Jul 21, 2013 1:43 pm

Please don't spam Slengar -.-
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Re: Steam Machines

Postby Slengar » Sun Jul 21, 2013 1:48 pm

10 territories. 7 armies. 20 territories. 14 armies. 30 territories. 21 armies. You get the point. 60 territories (with all upgrades, and bear in mind you can get 60 territories before turn 10) gives you 42 armies (7×7). And you ask me why I think it sucks :L
The time bomb is ticking
And no one listening
Our future is fading
Is there any hope we'll survive?

Still, we ravage the world that we love
And the millions cry out to be saved
Our endless maniacal appetite
Left us with another way to die
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Re: Steam Machines

Postby Slengar » Sun Jul 21, 2013 1:49 pm

necrocat219 wrote:Please don't spam Slengar -.-

I wasn't spamming. And how dare you edit your post before I can reply D:<
Last edited by Slengar on Sun Jul 21, 2013 1:52 pm, edited 1 time in total.
The time bomb is ticking
And no one listening
Our future is fading
Is there any hope we'll survive?

Still, we ravage the world that we love
And the millions cry out to be saved
Our endless maniacal appetite
Left us with another way to die
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Re: Steam Machines

Postby mattie » Sun Jul 21, 2013 1:51 pm

i don't like the idea
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Re: Steam Machines

Postby necrocat219 » Sun Jul 21, 2013 1:56 pm

Slengar wrote:10 territories. 7 armies. 20 territories. 14 armies. 30 territories. 21 armies. You get the point. 60 territories (with all upgrades, and bear in mind you can get 60 territories before turn 10) gives you 42 armies (7×7). And you ask me why I think it sucks :L


Oh, I thought you were saying they were overpowered :P Well thats good, I don't think you read the second part of the ability:
necrocat219 wrote:Every 10th turn, they gain:

+10% attack
+20% spawn
+10 defence


How this works is every 10th turn, they gain that many stats, so on turn 10 they have -5% atk, -10% spawn, -5% def, and on turn 20 they have +5% atk, +10% spawn, +5% def. This means that you wouldn't ever reach 60 territories and still have the negative bonuses, and you don't have the starting stats the whole game. I'm glad you understand what the race does now :)
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Re: Steam Machines

Postby necrocat219 » Sun Jul 21, 2013 1:57 pm

mattie wrote:i don't like the idea


Just saying you don't like idea doesn't help, you need to give constructive criticism; how do you think I could improve on my idea?
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