Slengar wrote:10 territories. 7 armies. 20 territories. 14 armies. 30 territories. 21 armies. You get the point. 60 territories (with all upgrades, and bear in mind you can get 60 territories before turn 10) gives you 42 armies (7×7). And you ask me why I think it sucks :L
Oh, I thought you were saying they were overpowered
Well thats good, I don't think you read the second part of the ability:
necrocat219 wrote:Every 10th turn, they gain:
+10% attack
+20% spawn
+10 defence
How this works is every 10th turn, they gain that many stats, so on turn 10 they have -5% atk, -10% spawn, -5% def, and on turn 20 they have +5% atk, +10% spawn, +5% def. This means that you wouldn't ever reach 60 territories and still have the negative bonuses, and you don't have the starting stats the whole game. I'm glad you understand what the race does now
The simple, the best.