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Plague Rats (race)

Posted:
Sun Jul 14, 2013 6:11 pm
by Reznorock
Double troops up to 6 lands connected then reverts to +35% troop bonus -50% troop storage
Re: Plague Rats (race)

Posted:
Sun Jul 14, 2013 6:18 pm
by necrocat219
Hmm I'm not so sure, it seems that on gigantic maps the spawn bonus would have no effect at all, on medium-sized maps or small maps the massive increase in spawn plus the double troops for 6 lands seems extremely powerful. Either way, it seems like a seesaw; either extremely good, or extremely crap, with no in-between mode. How about instead of the -50% troop storage it was -50% defence? And also can you explain the double troops part more?
Re: Plague Rats (race)

Posted:
Sun Jul 14, 2013 9:07 pm
by Reznorock
The spawn bonus would not work while the double troop bonus would work, it would be one or the other depending on connected lands.
double troops is simple 6 lands or less connected whatever troops you would get would be doubled, as soon as you hit 7 lands instead of double you would get +35% troops and -50% troop storage , so whatever your storage would be would be halved (obviously).
I think - 50% defense would be way to high. if anything I might go as high as -10% defense, but still with a negative troop storage bonus.
As I said, it isn't the double troops AND the bonus, its either one or the other depending on whether or not you had 6 or less lands.
Re: Plague Rats (race)

Posted:
Mon Jul 15, 2013 2:06 am
by Ratburntro44
I like the general idea, but think it would work best as a spawn bonus that started positive and slowly went negative- perhaps +15% with 1 region to -15% with half the map?
Re: Plague Rats (race)

Posted:
Tue Jul 16, 2013 11:21 pm
by Reznorock
That would be pretty lame, why do that when you can get a race with +10% spawn bonus across the board? with a slight increase in attack or defense bonus?
Re: Plague Rats (race)

Posted:
Tue Jul 16, 2013 11:29 pm
by Autumnwolf17
Reznorock wrote:That would be pretty lame, why do that when you can get a race with +10% spawn bonus across the board? with a slight increase in attack or defense bonus?
Or pumpkins, which are always 15% spawn bonus.
Re: Plague Rats (race)

Posted:
Wed Jul 17, 2013 12:28 am
by Reznorock
Exactly. (forgot about them, I seem to miss every time holiday races are on sale, it sucks) Besides having the way the spawn works would make it a little more feasible to make a comeback when you are getting beaten down.
If you want OP, make it triple troops up to 5 connected lands and everything past that is 30% spawn bonus. boosted lands fill 2 to 1 hahahahahaha
Re: Plague Rats (race)

Posted:
Wed Jul 17, 2013 12:30 am
by Autumnwolf17
Reznorock wrote:Exactly. (forgot about them, I seem to miss every time holiday races are on sale, it sucks)
The great thing is that almost nobody else bought Wolves, so I kind of have a special race. People ask me why I'm a hacker, and that's the downside, but I just tell them that it's the special limited race the game creator made for me (which is sort of true).
Re: Plague Rats (race)

Posted:
Wed Jul 17, 2013 12:31 am
by Autumnwolf17
I got one guy who said he wouldn't report me if I hacked him a marijuana race.
Re: Plague Rats (race)

Posted:
Wed Jul 17, 2013 12:33 am
by Reznorock
lol, well while you are at it, make me a mix and match race where you can switch out aspects of it, call it legion