Plague Rats (race)

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Plague Rats (race)

Postby Reznorock » Sun Jul 14, 2013 6:11 pm

Double troops up to 6 lands connected then reverts to +35% troop bonus -50% troop storage
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Re: Plague Rats (race)

Postby necrocat219 » Sun Jul 14, 2013 6:18 pm

Hmm I'm not so sure, it seems that on gigantic maps the spawn bonus would have no effect at all, on medium-sized maps or small maps the massive increase in spawn plus the double troops for 6 lands seems extremely powerful. Either way, it seems like a seesaw; either extremely good, or extremely crap, with no in-between mode. How about instead of the -50% troop storage it was -50% defence? And also can you explain the double troops part more?
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Re: Plague Rats (race)

Postby Reznorock » Sun Jul 14, 2013 9:07 pm

The spawn bonus would not work while the double troop bonus would work, it would be one or the other depending on connected lands.

double troops is simple 6 lands or less connected whatever troops you would get would be doubled, as soon as you hit 7 lands instead of double you would get +35% troops and -50% troop storage , so whatever your storage would be would be halved (obviously).

I think - 50% defense would be way to high. if anything I might go as high as -10% defense, but still with a negative troop storage bonus.

As I said, it isn't the double troops AND the bonus, its either one or the other depending on whether or not you had 6 or less lands.
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Re: Plague Rats (race)

Postby Ratburntro44 » Mon Jul 15, 2013 2:06 am

I like the general idea, but think it would work best as a spawn bonus that started positive and slowly went negative- perhaps +15% with 1 region to -15% with half the map?
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Re: Plague Rats (race)

Postby Reznorock » Tue Jul 16, 2013 11:21 pm

That would be pretty lame, why do that when you can get a race with +10% spawn bonus across the board? with a slight increase in attack or defense bonus?
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Re: Plague Rats (race)

Postby Autumnwolf17 » Tue Jul 16, 2013 11:29 pm

Reznorock wrote:That would be pretty lame, why do that when you can get a race with +10% spawn bonus across the board? with a slight increase in attack or defense bonus?

Or pumpkins, which are always 15% spawn bonus.
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Re: Plague Rats (race)

Postby Reznorock » Wed Jul 17, 2013 12:28 am

Exactly. (forgot about them, I seem to miss every time holiday races are on sale, it sucks) Besides having the way the spawn works would make it a little more feasible to make a comeback when you are getting beaten down.

If you want OP, make it triple troops up to 5 connected lands and everything past that is 30% spawn bonus. boosted lands fill 2 to 1 hahahahahaha
Last edited by Reznorock on Wed Jul 17, 2013 12:31 am, edited 1 time in total.
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Re: Plague Rats (race)

Postby Autumnwolf17 » Wed Jul 17, 2013 12:30 am

Reznorock wrote:Exactly. (forgot about them, I seem to miss every time holiday races are on sale, it sucks)

The great thing is that almost nobody else bought Wolves, so I kind of have a special race. People ask me why I'm a hacker, and that's the downside, but I just tell them that it's the special limited race the game creator made for me (which is sort of true).
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Re: Plague Rats (race)

Postby Autumnwolf17 » Wed Jul 17, 2013 12:31 am

I got one guy who said he wouldn't report me if I hacked him a marijuana race.
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Re: Plague Rats (race)

Postby Reznorock » Wed Jul 17, 2013 12:33 am

lol, well while you are at it, make me a mix and match race where you can switch out aspects of it, call it legion
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