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Handicaps

PostPosted: Sat Jan 05, 2013 5:56 pm
by Fangfallen
In games that have 8 players (and if 16 player games are implemented) the last player is almost always royally screwed.
I think that the first player should have +0% defense & attack 2nd +1% defense & attack 3rd +2% defense & attack and so on.. with the 8th player getting +7% defense and atttack

Re: Handicaps

PostPosted: Sat Jan 05, 2013 6:05 pm
by Ratburntro44
+1 or +2 attack or defense will NEVER do ANYTHING.

Re: Handicaps

PostPosted: Sat Jan 05, 2013 6:11 pm
by Fangfallen
Ratburntro44 wrote:+1 or +2 attack or defense will NEVER do ANYTHING.


Well Mr. Rat I know that.. And the first 4 players always get the best picks of the map... thats why they dont need anything extra.. But the 8th player getting
+7% attack and defense in addition to a race bonus like the Dark knights would smack on a +17% Defense (thats just bad@ss)

and in a 16 player game (if added) it would be +15% defense and attack without a race bonus.

I know this would need its own quirks but can you seriously tell me that a Blademaster with +25% attack wouldnt make a difference?

Re: Handicaps

PostPosted: Sat Jan 05, 2013 6:15 pm
by Ratburntro44
Perhaps, since the FTA goes down later in the game, it could start like this and go down 1% each turn until it goes to 0?

Re: Handicaps

PostPosted: Sat Jan 05, 2013 6:18 pm
by Fangfallen
Ratburntro44 wrote:Perhaps, since the FTA goes down later in the game, it could start like this and go down 1% each turn until it goes to 0?



Yea that would be nice as later in the game when everyones borders have been established the handicap would be to strong

EFFACÉ

PostPosted: Sat Jan 05, 2013 6:30 pm
by Ozserf
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Re: Handicaps

PostPosted: Sat Jan 05, 2013 7:26 pm
by Fangfallen
Ozserf wrote:I think this idea is not that good.

The balance already exists... sometimes you start as red, sometimes as brown. Enough said. And there are some slight disadvantages sometimes in some settings to be red...


As always ppl will feel differently about this just like with the races and bonuses. So if it is implemented there could always be an option to not use it in your map.

EFFACÉ

PostPosted: Sat Jan 05, 2013 7:37 pm
by Ozserf
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Re: Handicaps

PostPosted: Sat Jan 05, 2013 8:25 pm
by Autumnwolf17
Best solution is a 10%-15% defense bonus for any defending players on first three to five turns. It would be on/off for games where that would be bad, like really small maps and full start. But others than that, it could help with the bigger maps being unfair to start with

EFFACÉ

PostPosted: Sat Jan 05, 2013 8:49 pm
by Ozserf
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