Re: Region I.D. Feature

Posted:
Thu Nov 01, 2012 5:22 pm
by hicksy17
That'll actually be quite cool
Re: Region I.D. Feature

Posted:
Thu Nov 01, 2012 8:11 pm
by Joshua
I think it's pretty much the same as map notes.
Re: Region I.D. Feature

Posted:
Fri Nov 02, 2012 3:26 am
by clan ghost bear
I think this could be cool...
also how about Regions with Bonuses?
for Eg mud, lowers attack and defence goes up?
or highground, I don't know... but regions that have some value of getting besides the location it is in will be pretty cool.
Re: Region I.D. Feature

Posted:
Fri Nov 02, 2012 3:57 am
by Ratburntro44
clan ghost bear wrote:I think this could be cool...
also how about Regions with Bonuses?
for Eg mud, lowers attack and defence goes up?
or highground, I don't know... but regions that have some value of getting besides the location it is in will be pretty cool.
Terrain has already been suggested.
Re: Region I.D. Feature

Posted:
Fri Nov 02, 2012 6:41 am
by clan ghost bear
Ratburntro44 wrote:clan ghost bear wrote:I think this could be cool...
also how about Regions with Bonuses?
for Eg mud, lowers attack and defence goes up?
or highground, I don't know... but regions that have some value of getting besides the location it is in will be pretty cool.
Terrain has already been suggested.
Yea I know... just wanting to bring that up again.