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EFFACÉ

PostPosted: Thu Nov 01, 2012 1:16 pm
by Ozserf
EFFACÉ

Re: Region I.D. Feature

PostPosted: Thu Nov 01, 2012 5:22 pm
by hicksy17
That'll actually be quite cool

Re: Region I.D. Feature

PostPosted: Thu Nov 01, 2012 8:11 pm
by Joshua
I think it's pretty much the same as map notes.

Re: Region I.D. Feature

PostPosted: Fri Nov 02, 2012 3:26 am
by clan ghost bear
I think this could be cool...

also how about Regions with Bonuses?
for Eg mud, lowers attack and defence goes up?
or highground, I don't know... but regions that have some value of getting besides the location it is in will be pretty cool.

Re: Region I.D. Feature

PostPosted: Fri Nov 02, 2012 3:57 am
by Ratburntro44
clan ghost bear wrote:I think this could be cool...

also how about Regions with Bonuses?
for Eg mud, lowers attack and defence goes up?
or highground, I don't know... but regions that have some value of getting besides the location it is in will be pretty cool.

Terrain has already been suggested.

Re: Region I.D. Feature

PostPosted: Fri Nov 02, 2012 6:41 am
by clan ghost bear
Ratburntro44 wrote:
clan ghost bear wrote:I think this could be cool...

also how about Regions with Bonuses?
for Eg mud, lowers attack and defence goes up?
or highground, I don't know... but regions that have some value of getting besides the location it is in will be pretty cool.

Terrain has already been suggested.

Yea I know... just wanting to bring that up again.