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Details for Attrition and Borders

PostPosted: Sun Oct 21, 2012 9:07 am
by Froggy618157725
Could you add descriptions of the actual rules of borders and attrition? I'd be a lot more interested in the rules for borders than the rules for attrition. Both of these are complicated things that require more description than is given in the help menu.

Under attrition, it would be nice to know what the losses are based on, which is probably some equation based on the difference of the rolls. This would allow people to know how likely it is to weaken pieces when attacking with lower army values.

For borders, I've noticed several things that seem to be built in behaviors that aren't described. The biggest of these is that borders seems to establish an arbitrary consistent bias towards defending certain tiles. It seems like the sort of thing that may've been intended for the conquer mode, where it may've biased units towards where you are focusing, but it's worse than random in full map. It's quite awkward when these tiles happen to be isolated islands, which is often the case in the full map start games. It seems like, independent of that, there's a bias towards defending against larger threats. For instance, I rarely see pieces added against borders that only have 1's. The only thing borders currently mentions is the player vs surrendered player vs empty tiles and filling middle randomly after that. It implies that borders places troops randomly on the borders, which doesn't seem to be the case.

Could you add all the relevant information to the borders description?

Re: Details for Attrition and Borders

PostPosted: Sun Oct 21, 2012 9:14 am
by Joshua
I agree on both, although what I always thought was that on borders it placed them depending on how many borders the region has, and how large the enemy region is.

Re: Details for Attrition and Borders

PostPosted: Sun Oct 21, 2012 11:02 am
by Lopdo
Borders distribution was explained few times already. There are 4 priority levels for regions, highest priority are regions that are next to living enemy, next priority (lower) are regions that are next to dead enemy, next one are regions next to the empty space and last group are regions inside your territory. Second and third group might be same, I am not sure right now. When game needs to distribute some troops, it starts from highest priority group that is available (that has regions with some space left in them) and tries to fill that. Regions within group are picked randomly even tho it might look like they are not. When the group is full, it goes to the next lower group

Re: Details for Attrition and Borders

PostPosted: Sun Oct 21, 2012 11:18 am
by Froggy618157725
Cool. I ask mostly because it seemed to be biased towards particular sections. Given that, I'd wonder if it's doing something silly, like re-seeding the random number generator each time. So, it's fully random within each of the priority groups?

Re: Details for Attrition and Borders

PostPosted: Sun Oct 21, 2012 11:32 am
by Lopdo
yes, as random as RNG gets. I am using same RNG instance for all rolls, there is no reseeding anywhere

Re: Details for Attrition and Borders

PostPosted: Sun Oct 21, 2012 7:27 pm
by techgump
Lol...