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Re: Special ArtXfacts (or Relics)

Postby KAI5AH » Thu Nov 29, 2012 3:47 pm

THE SHARD OF DEXTERITY: The possessor gains +1 troop every round (NECROCAT219);

you better make it from the 6th -7th turn or it will give a too huge boost ... ( if the game will be conquer )

begining every one 2 he 3 . then it will over power him to fast .... NORMAL PLAYER - HE WITH THE +1 troop 1-1
2-3 4-6 8-12 ( if the one with the RELIC has ARCHINEDS or something like that then ... + another 1) in other words it will be 16 vs 25 making it to over powered
so this bonus shall be active from round 6-7 .


THE VORTEX NUKE (consumable artifact - one use): The possessor sacrifices 1 army (selected region must have at least 2) and all connected regions (owned or opponent) to the selected region are turning to the possessor's side with 1 army (GUINEAZILLA);
will make people to kill fast enemys on begining by putting start near enemy in 1 LAND from them and on second round killing the 2 grounds he has and again making a fast boos is use it on begining then ... as all have 2 he will have 4 again need to be active from ROUND 5-7

THE SHARD OF KNOWLEDGE: The possessor gets an automatic victory if owning the exact same number of territories at the end of 5 consecutive rounds

will destroy the game and people will spam like that coming on begining and missing turns with the 1 land until round 5 and win , so again you need to change it a little some thing like if he has 40 - 50 land already if he can save this 50 for 5 consecutive rounds he wins if 1 land is taken then all from begining ... ( the consecutive rounds)
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Postby Ozserf » Fri Jul 05, 2013 2:21 am

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Re: Special ArtXfacts (or Relics)

Postby BeatlesFan » Fri Jul 05, 2013 2:28 am

Ozserf wrote:Another one:

Tera Reflecting Body Armor.... whenever someone insults you (from a previously programmed set of words) It does.... something bad to them.


I will put "hello" on my list - someone will do it on the first turn....
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Re: Special ArtXfacts (or Relics)

Postby marvelman » Mon Nov 11, 2013 4:21 pm

I would like to apply the relics, but this post has been open a long time, and I have not seen confirmation

Can anyone shed light on this uncertainty?


If the answer is yes, I will most possible relics on the table hehe
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Re: Special ArtXfacts (or Relics)

Postby calleharnemark » Mon Nov 11, 2013 6:43 pm

marvelman wrote:I would like to apply the relics, but this post has been open a long time, and I have not seen confirmation

Can anyone shed light on this uncertainty?


If the answer is yes, I will most possible relics on the table hehe

The topic is dead and this was never implemented.
Also I can't seem to find a verb in your last sentence.
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Postby Ozserf » Tue Sep 09, 2014 4:24 am

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Re: [LIST] Special ArtXfacts (or Relics)

Postby GivinUDaHimelik » Tue Sep 09, 2014 3:57 pm

If I understand this correctly, there would only be one of each relic in the entire game? No two relics would be alike?
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Postby Ozserf » Tue Sep 09, 2014 6:55 pm

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Re: [LIST] Special ArtXfacts (or Relics)

Postby Fangfallen » Tue Sep 09, 2014 7:15 pm

Assuming this gets implemented in any way, it would most likely look like this.

While in the lobby you can equip relics, there would be a multitude in the shop. You have three equip slots, the first is free, and the other two consume shards with each game you use them in. Relics would be disabled in no upgrade maps.

Relics would have small passive bonuses. Things like +5 troop cap, +5% bonus, etc.

To do this though would require new artwork, and that is out of my element.
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Postby Ozserf » Tue Sep 09, 2014 7:18 pm

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