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Re: Special Artefacts

Postby necrocat219 » Mon Oct 15, 2012 4:37 pm

Joshua wrote:
necrocat219 wrote:it ain't my cup of tea...
Did I just say that? Since when did I say that? O.O well started to... lol I don't care... I kinda like it... sounding like a Stereotypical Brit.


B-but I like tea :cry: It's not a stereotype it's fact XD Most English people guzzle it down in mornings anyway.

*Raises an eyebrow*[/quote]

*shrugs* I like tea
The simple, the best.
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Postby Ozserf » Mon Oct 15, 2012 4:44 pm

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Re: Special ArtXfacts

Postby hicksy17 » Mon Oct 15, 2012 7:20 pm

Here are some ideas I thought of, use what you find relatively good and change whatever you want.
Orb of nature: increases elementals abilities
Orb of decay: decreases elementals abilities
Ye golden spyglass: increases pirates abilities
Davy Jones locker: decreases pirates abilities
The golden halo: increases angels abilities
Orb of temptation: decreases angels abilities
The demonic pitchfork: increases demons abilities
The relics of saints: decreases demons abilities
Jack O'lantern: increase pumpkins abilities
Orb of agility: increases arachnids abilities
Orb of retardation: decreases arachnids abilities
Blades of light: increases blade masters abilities
Rusty blades: decreases blade masters abilities
Beauty in a breeze.
The angels will fly today,
Let us hope for luck.


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Postby Ozserf » Mon Oct 15, 2012 8:15 pm

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Re: Special ArtXfacts

Postby Tensegravz » Mon Oct 15, 2012 8:18 pm

Ozserf wrote:The Charisma ArtXfacts (affects chance):

THE DOPPELGANGER DOLL: The possessor gets a 25% chance, in HARDCORE MODE, for a region attacking another region with the same number of armies, that if the attack roll fails both regions drop to 1 army left (TENSEGRAVZ)


Nahhh!!! whatever Armies...i mean if a 7 Vs 8 in hardcore do rolls 21 - 21 ..... Both Lands are dropped to 1.....not if u only fails with both same Armies ( would be too powerful) if ur Rolls fail..u fail thats it XD
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Postby Ozserf » Mon Oct 15, 2012 8:19 pm

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Re: Special ArtXfacts

Postby Lopdo » Mon Oct 15, 2012 8:27 pm

Please don't PM me about ideas, there is forum for that. You won't help yourself if you keep bugging me
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Re: Special ArtXfacts

Postby hicksy17 » Mon Oct 15, 2012 8:32 pm

Ozserf wrote:
hicksy17 wrote:Here are some ideas I thought of, use what you find relatively good and change whatever you want.
Orb of nature: increases elementals abilities
Orb of decay: decreases elementals abilities
Ye golden spyglass: increases pirates abilities
Davy Jones locker: decreases pirates abilities
The golden halo: increases angels abilities
Orb of temptation: decreases angels abilities
The demonic pitchfork: increases demons abilities
The relics of saints: decreases demons abilities
Jack O'lantern: increase pumpkins abilities
Orb of agility: increases arachnids abilities
Orb of retardation: decreases arachnids abilities
Blades of light: increases blade masters abilities
Rusty blades: decreases blade masters abilities


Fine I'll add them but at least give me the % !!!


25% for all of them, similar to my vampires idea earlier. Also, you don't need to use them or some of them if you don't wish too. This is your good idea after all, you get slight priority in this. Sorry if I threw all my ideas at once though, I just love the ArtXfacts idea :D
Beauty in a breeze.
The angels will fly today,
Let us hope for luck.


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Postby Ozserf » Mon Oct 15, 2012 8:47 pm

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Re: Special ArtXfacts

Postby Lopdo » Mon Oct 15, 2012 8:52 pm

It was more general statement, I did not mean specifically you. As I said multiple times, I read every idea. I do not respond to all, but I read and consider every single one of them

And I am not angry or anything, I was just telling that is it useless to PM me about them
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