New race - Alliance

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New race - Alliance

Postby Vrighty » Sun Oct 07, 2012 9:36 am

no no no, not the bunch of players that make a group and fight.

its an answer to the natives. they got in defence there 1 count as 2.

in this, an Offensive 2 count as 3.

Story: The alliance always got there friendly lands helping them (pretty hard to believe when u only got 1 land:P) when they are weak and have to attack.

cost: same as natives.

Lopdo, get online and make another list with idea's u like... there have been posted a lot of new once since last.

How do others think about my race idea?
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Re: New race - Alliance

Postby Idiootti » Sun Oct 07, 2012 11:21 am

It wouldn't be only counter vs natives. It would be maybe even op as natives can't attack with that land of 1 when alliance could attack with 2 on any other race and make it unfair battle as you would have 3vs1. You could even bomb down blocks of 8 with alot of 2
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Re: New race - Alliance

Postby Joshua » Sun Oct 07, 2012 8:32 pm

I like it. +1
Xerxes:Let us reason. It would be a waste. It would be madness for you and your troops to perish because of a misunderstanding. There is much our cultures could share.
Leonidas:Haven't you noticed? We've been sharing our culture with you all morning.
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Re: New race - Alliance

Postby Lopdo » Sun Oct 07, 2012 9:54 pm

I think this race could be misused by those guys that spawn right next to someone. Imagine they have attack of 3 instead of 2 on their second turn
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Re: New race - Alliance

Postby Vrighty » Mon Oct 08, 2012 1:24 pm

that is called tactic. (i only play borders, maybe thats why i have a diff view) natives are effective to when they r a 1 in defence... and yes, you cant attack with a 1:/ thats why i made it a 3.

its the same deal with the attack/defence boost. if you used a defence boost you will only lsoe it when you lose the first roll... but you already lsot a att boost when you win the first roll... doesnt sound fair either ;)
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Re: New race - Alliance

Postby Idiootti » Mon Oct 08, 2012 2:47 pm

Vrighty wrote:that is called tactic. (i only play borders, maybe thats why i have a diff view) natives are effective to when they r a 1 in defence... and yes, you cant attack with a 1:/ thats why i made it a 3.

its the same deal with the attack/defence boost. if you used a defence boost you will only lsoe it when you lose the first roll... but you already lsot a att boost when you win the first roll... doesnt sound fair either ;)

True on that boost but you have limited amount of boost. Only limit on having 2 units on land is to loose your land
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Re: New race - Alliance

Postby Vrighty » Wed Oct 10, 2012 9:53 am

Idiootti wrote:
Vrighty wrote:that is called tactic. (i only play borders, maybe thats why i have a diff view) natives are effective to when they r a 1 in defence... and yes, you cant attack with a 1:/ thats why i made it a 3.

its the same deal with the attack/defence boost. if you used a defence boost you will only lsoe it when you lose the first roll... but you already lsot a att boost when you win the first roll... doesnt sound fair either ;)

True on that boost but you have limited amount of boost. Only limit on having 2 units on land is to loose your land


limit of 2? limit with this race wills till be 8. but an 8 wont count as a 9 in offensive, only a 2 will count as a 3.
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