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New race - Students

PostPosted: Tue Oct 02, 2012 3:28 pm
by Vrighty
logo: Apollo (the student cap)

Story: Students are still learning, each time they gain experience they CAN come back stronger.

Boost: 5% to gain 2 extra attack boosts when they attack with an attack boost and win first roll. 5% chance to gain 1 extra defence boost when they win the first roll on a shielded army.

Side note 1: I give 2 extra attack boosts because you always lose the attack boost when you use it.
Side note 2: I dont know if 5% is a balanced amount. maybe higher is more fair (like 15%-25%). You have to be sure they wont end up with 40 attack boosts at the end of a match.

well, suggestion/advice bring it on:)

Re: New race - Students

PostPosted: Wed Oct 03, 2012 2:55 am
by AxemBlue
So what we have here is a way for a player to randomly gain boosts throughout a game, sort of a luck-based survivalist or whatever that race that gave boosts to the player on certain turns was. I think this is a good concept for a race, I just don't know what the best way to go about it is.

Re: New race - Students

PostPosted: Thu Oct 04, 2012 7:03 pm
by Idiootti
It's great idea but what if you have no luck at all with getting that 5% luck? There is race that doesnt loose attack boost if wins with first attack so this would be shady weaker form of it. Overall sweet idea so keep up the thinking :D

Re: New race - Students

PostPosted: Fri Oct 05, 2012 4:20 am
by tonyy4
i don't totally understand this but i kinda like the idea but like you said 5% chance to gain a defense boots is too small it should be more
it will be like 1/20 chance of getting 1 defense boost