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Lampan?

PostPosted: Thu Sep 27, 2012 4:41 pm
by calleharnemark
Hello i want a new halloween rac called Lampan? Its supposed to be a lamp creature that tricks units in traps
. i was thinking every time you attacked and win the attacker will get less units left so he cant attack as many times druing same turn. Thi would be a new stat. Kinda.like in a game you attack me(elementals) and win with with insectoids. you got 8 and i got 1 and you got 7 left
. Then if you attack Lampan? you will get same roll and your opponent and you play with insectoids attack with a 1 with 8. etc. But even if you get same rolls you who attack will only get 6 or 5 left there instead of 7.

Re: Lampan?

PostPosted: Thu Sep 27, 2012 4:43 pm
by calleharnemark
Wit its foul light it tircks units deep into its mist where they will never seen again.
Icon would be some monster with a lamp or some glowing creature.

Re: Lampan?

PostPosted: Thu Sep 27, 2012 4:45 pm
by Joshua
Not sure what a lamp has to do with traps, but I like the idea. Although they might be a bit overpowered :/

Re: Lampan?

PostPosted: Thu Sep 27, 2012 4:46 pm
by aboad2
it not a bad race

Re: Lampan?

PostPosted: Thu Sep 27, 2012 4:48 pm
by calleharnemark
This race is based on a ghost story and will be exclusive for Halloween

Re: Lampan?

PostPosted: Thu Sep 27, 2012 4:50 pm
by Joshua
calleharnemark wrote:This race is based on a ghost story and will be exclusive for Halloween

Fine by me then :)

Re: Lampan?

PostPosted: Thu Sep 27, 2012 7:45 pm
by calleharnemark
Joshua wrote:Not sure what a lamp has to do with traps, but I like the idea. Although they might be a bit overpowered :/

No thye will not cuz they have no defnse bonus or attack bounus. The idea is thta he attacker will be a bit weaker ihf hes unlucky

Re: Lampan?

PostPosted: Sat Sep 29, 2012 12:32 am
by AxemBlue
Isn't reducing attack power when going through 1's the entire point of the natives race? They seem to fill the same strategical niche as what I think you're suggesting, so we really don't want duplicate races.

Re: Lampan?

PostPosted: Sat Sep 29, 2012 7:41 am
by Joshua
AxemBlue wrote:Isn't reducing attack power when going through 1's the entire point of the natives race? They seem to fill the same strategical niche as what I think you're suggesting, so we really don't want duplicate races.

Not really, because Natives are only putting 1s up to 2s, where as this would take away 1 troop for every win.

Re: Lampan?

PostPosted: Sat Sep 29, 2012 8:35 am
by calleharnemark
AxemBlue wrote:Isn't reducing attack power when going through 1's the entire point of the natives race? They seem to fill the same strategical niche as what I think you're suggesting, so we really don't want duplicate races.
No natives just got the power of 2 when you have 1s and thats like a defense boost. That makes em harder to defeat in that particular region. My race ould be easier to defeat but but reduce more only if you win. The idea of natives is that weak regions should be more resistent. The idea of my race is to prevent more attacks during same turn. Also we might give it a minus spawn something cuz this is a beast from a ghost story that hasnt individuals in its race.