New Creature, Cyborgs

Here you can request new feature you would like to see in game

New Creature, Cyborgs

Postby Drone6o3 » Sun Jan 29, 2012 5:52 am

Cyborgs

Story
Cyborgs are Half robotic half human creatures, With a great sense of Intelligence and Creativity, thus they are creating new and ingenious ways to keep things in storage.

Boost
+5 Unit Storage "half of an upgrade built in"

Cost
5000 shards
500 coins

Design
haven't created one
User avatar
Drone6o3

 
Posts: 2358
Joined: Sun Jan 29, 2012 5:45 am
Location: The Great American Empire (The GÆ)

Re: New Creature, Cyborgs

Postby Drone6o3 » Sun Jan 29, 2012 5:53 am

hope you like the idea, I was told by some mods that I'm not naming for there own privacy that is was a great idea, hope you like it Lopdo
User avatar
Drone6o3

 
Posts: 2358
Joined: Sun Jan 29, 2012 5:45 am
Location: The Great American Empire (The GÆ)

Re: New Creature, Cyborgs

Postby BetaGen » Sun Jan 29, 2012 9:41 am

From what I've experienced now, the storage upgrades are the most advantageous boost there is. The +10/+20 is usually the decider of end-games. The +5 would be quite an advantage for the +40 people ;) Of course it would cost 5000Shards... At least someone would buy it for coins for sure!
http://www.youtube.com/watch?v=mR3jnW2kcUs
IT IS TIME YOU
( •_•)
( •_•)⤺⫭■-■
(⫭■_■)
MAKE A DONATION
*YEEAAAAAAAAAAAH*
http://www.advizenow.com/
User avatar
BetaGen

 
Posts: 444
Joined: Wed Nov 02, 2011 8:50 am
Location: Lithuania

Re: New Creature, Cyborgs

Postby Lopdo » Sun Jan 29, 2012 11:08 am

I quite like it, not sure if it won'r be too overpowering, but it is good idea
Quis custodiet ipsos custodes?

- Feel free to correct all my grammar mistakes -
User avatar
Lopdo
Site Admin
 
Posts: 2691
Joined: Sat May 28, 2011 3:14 pm

Re: New Creature, Cyborgs

Postby KingFish » Sun Jan 29, 2012 5:37 pm

Note that it will be redundant in maps with less than 20 areas and 5000 is rather expensive. Not a bad idea though. :)
Kongregate username: fish2509
KingFish

 
Posts: 59
Joined: Fri Nov 18, 2011 7:37 pm

Re: New Creature, Cyborgs

Postby Awesome400 » Sun Jan 29, 2012 6:11 pm

+45 :D
(Join the 2k Rebels we fight for um... justice and stuff like that. :D)

http://www.vortexwars.com/forum/viewtop ... =11&t=1733

Donate to VortexWars 2.0 Donation fund!

http://www.advizenow.com/

(Im spreading the word :P)
User avatar
Awesome400

 
Posts: 1385
Joined: Sat Nov 19, 2011 9:18 pm
Location: On Tatooine, In a galaxy far far away.

Re: New Creature, Cyborgs

Postby Drone6o3 » Sun Jan 29, 2012 10:34 pm

KingFish wrote:Note that it will be redundant in maps with less than 20 areas and 5000 is rather expensive. Not a bad idea though. :)


Your Right, that's why i found it to be not overpowering, i think it would be an interesting add, and it would be great for bigger maps, and if your smart you won't bother using it on smaller maps
User avatar
Drone6o3

 
Posts: 2358
Joined: Sun Jan 29, 2012 5:45 am
Location: The Great American Empire (The GÆ)


Return to Feature requests

Who is online

Users browsing this forum: No registered users and 3 guests

cron