Ratburntro44 wrote:^Can you move an attack boost in the following turns after you use it? Fine. Let the attack boosts save, but save on that region. Better yet, just make all boosts be both attack and defense. If someone attacks a spot with a boost left, it acts as defense. If you attack with it, it acts as attack boost.
Joriom wrote:Actually Rat has is right IMHO. Thinking about it even further brings me to the point where we should get rid of atk/def boosts and leave "The Boosts" only. Simply you place boost on the region. After that it works as def OR atk until used in any of those situations. If you atk from that region and loose, boost is activated and disappears - just as def boost works now. And you know what? You could not move "atk boost" then so they would have identical pros and cons
egavaS wrote:Rat just said that... read his post better
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