Capture the Flag

Hey guys, what do you think about a Capture the Flag mode?
I start with the map:
The map is symmetrical and has a small region in the middle, where the Flag is.
Every Player has a Startregion, that has the same distance to the Flag for every Player.
Now what is different to normalmaps:
The Players have a Fixed starting region, that can't be conquered. After a turn the Units on this field are set to 8, no matter how many Unit the player would get. So the Player don't have to waste a view turns to restore his Units.
To get the Flag you have to make a connection from your Base to the Flagregion. The Flag moves with either one field or one region per turn to your Base.
When it reaches your Base you won the game. The Flag will go back to it's startingfield, when it hasn't moved for tree round in a row. Remember, that you must have a connection from your Base to the Flag-strarting-field to move it, no matter where the Flag is at the moment.
I hope my english isn't too bad and you like my idea.
I start with the map:
The map is symmetrical and has a small region in the middle, where the Flag is.
Every Player has a Startregion, that has the same distance to the Flag for every Player.
Now what is different to normalmaps:
The Players have a Fixed starting region, that can't be conquered. After a turn the Units on this field are set to 8, no matter how many Unit the player would get. So the Player don't have to waste a view turns to restore his Units.
To get the Flag you have to make a connection from your Base to the Flagregion. The Flag moves with either one field or one region per turn to your Base.
When it reaches your Base you won the game. The Flag will go back to it's startingfield, when it hasn't moved for tree round in a row. Remember, that you must have a connection from your Base to the Flag-strarting-field to move it, no matter where the Flag is at the moment.
I hope my english isn't too bad and you like my idea.
