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New Races

PostPosted: Fri Nov 11, 2011 6:34 pm
by Mipster
To make the races more interesting, and more importantly, diverse, there need to be more variables other than attack, defense and spawn bonus.

My suggestions:

--> Scavengers - 20% attack bonus on surrendered land, -10% spawn bonus

--> Some sort of XP bonus race (lets call them the Eldren), that gets 125% xp, but is as at a disadvantage with the other stats (-5% attack, -5% defense, -10% spawn, or something similar) <-- coin only

--> Similarly, a shard bonus race, but disadvantaged elsewhere (lets call them Shades for the sake of clarity), coin only again

--> A race that allows you to carry more attack boosts, but less defense boosts, and vice versa (shouldn't be coin only, as it would promote people to use boosts). Make it proportional to the map size, the larger the map, the more attack boosts, but fewer defense boosts with one race, and vice versa. Call the increased attack boost ones Fire Sprites, increased defensive boost ones Water Sprites or something.

Im sure i had more suggestions for this, but cant remember them >.> A more diverse selection of races would make race selection more tactical.

Re: New Races

PostPosted: Fri Nov 11, 2011 6:38 pm
by Lopdo
don't worry I got it all written down :)

Re: New Races

PostPosted: Fri Nov 11, 2011 6:40 pm
by Mipster
haha yeah, but other people will have suggestions to add that might be better than mine :P Just opened up the discussion :P

Re: New Races

PostPosted: Fri Nov 11, 2011 7:14 pm
by Shaun
I like those ideas. Be nice to see some happen. I had a few..

A race that starts with 3 units instead of 2 for some rapid early expansion, and with some defense negatives to balance it out.

I think also have some races which are stronger against some and weaker against others which will cause more tactical gameplay decisions and alliances.

Re: New Races

PostPosted: Fri Nov 11, 2011 8:08 pm
by alekp51
Great ideas! I could make a poll or something to see which ones people want first, just let me know.

Re: New Races

PostPosted: Fri Nov 11, 2011 10:20 pm
by Ratburntro44
There's already an xp bonus race, it's called aliens.

Btw, when I'm mentioning that, I really think the xp cap should be taken away. Shard cap is good, but with the xp cap... bleah...

Re: New Races

PostPosted: Fri Nov 11, 2011 10:22 pm
by Mipster
Shaun wrote:
I think also have some races which are stronger against some and weaker against others which will cause more tactical gameplay decisions and alliances.



Like the starter choices from pokemon blue! The problem with that would be that if you saw (using pokemon analogy) someone using a squirtle, and you switched to your bulbasaur, they could just switch to one of the races that aren't affected by the other races (vampires for example). You would then switch back to your strongest race, and so the pokemon races aren't used. That would only work if you couldn't see someones races until the game starts, in which case, you'd be risking a great deal, introducing the possibility that someone will be stronger against you, because of your race choice.

A poll sounds like a good idea. :)

Re: New Races

PostPosted: Sat Nov 12, 2011 3:25 pm
by 1N5AN3
I have few ideas.
Orks (+10% atk, -5% def) --> Shards/Warcoins
Ghosts (+10% def, -5% atk) --> Shards/Warcoins
Nanobots (+20% spawn, -5% atk, -5% def) --> Shards/Warcoins
Vortexes (+10% atk, +10% def, +20% spawn) --> Warcoins

**EDIT**
Or meaby race that have ''Hate'' for another race.
Like-->Arachnids have +5% atk vs Reptiles

updates now is checking!

PostPosted: Sun Nov 13, 2011 1:15 am
by bladehacks
this post is cheking! :D

Re: New Races

PostPosted: Sun Nov 13, 2011 1:42 am
by alekp51
Okay, i'll get right on the poll. However, i will edit out unrealistic races. (if Dragons are 50$, who will pay for Vortex's around 100+ dollars?) But, "hates" is a great idea! :D