Map Ideas

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Re: Map Ideas

Postby Froggy618157725 » Wed Oct 24, 2012 2:05 am

I'ma take this post to plug a feature request I made while Lopdo was away.

Adding neutral territories to maps would make the game much more interesting, and create the possibility for endless map designs that have different strategic elements. It would allow map dynamics to shift over the course of a game. Since I posted that topic, I've been in several borders games where several people quit immediately, and it's a whole new game. Existing maps are unaffected, new maps can benefit from it, and apart from UI updates for the map maker, it should require very little work to implement, depending on how things are structured, naturally. You could add an optional data structure to maps with the spawning values for a 'ghost player'. You could even allow tiles with defensive levels above 8 to make it not worthwhile to attack until late game, where it would be a solution to choke points causing draws.

Map ideas:
5 minute NoRush: 8 spawn areas walled off by a set of 8's. Players establish a base, and then push out when they can. This would be a silly, but noob friendly map.
Antidraw: Any normal map, with swalls replaced with 8's or 9's. After the game reaches what would normally be a draw, people can break down walls to create more access points.
Expanding Corridor: Map with corridors in it. 2's in the center, 5's on the edges of that, and 8's on the outsides. This adds access points that expand as the game goes on.
Expanding map: Take the existing fan made large map that's just a ball of territories, and fill the outside with 8's, next with 7's, etc. Now the map gets larger as the game goes on.
Forced spawns: Fill all but 8 spots with 1's (Or 0's if you allow neutral 0's as separate from empty tiles). This would allow for maps that do not allow people to place next to eachother at spawn.
Jump points: For borders, having a neutral 1 allows you to establish an anchor of sorts that will focus your troops there if you touch it. This would be a powerful early game tool. You could also have maps with chains of 1's and 8''s in borders that could act as traps in the early game, as it pulls troops away from other fronts.
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Postby Ozserf » Sat Oct 27, 2012 3:06 pm

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Re: Map Ideas

Postby Autumnwolf17 » Sat Oct 27, 2012 3:58 pm

Ozserf wrote:The World is Yours.

It always has been mine.
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Postby Ozserf » Sat Oct 27, 2012 4:33 pm

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Re: Map Ideas

Postby calleharnemark » Fri Jan 11, 2013 2:26 pm

How about simply making all race icons into maps.
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Re: Map Ideas

Postby Joshua » Fri Jan 11, 2013 5:04 pm

xrceus wrote:here are some i think would be pretty cool
Image
Image
Image
Image

i guess the sizing and borders would probably be best if you did it...
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Re: Map Ideas

Postby royalblue » Sat Jan 12, 2013 2:33 am

Joshua wrote:
xrceus wrote:here are some i think would be pretty cool
Image
Image
Image
Image

i guess the sizing and borders would probably be best if you did it...

Those are very nice drawings...
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Postby Ozserf » Sat Jan 12, 2013 3:45 am

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Re: Map Ideas

Postby jwl1000 » Sat Jan 12, 2013 7:11 am

ok, i have an idea, but it would not use regular map rules. it could be used for tournaments and stuff.
so, it's a map like a hunger games. there are about 8 areas with about 10 regions each that have bottlenecks, connecting to one huge area in the middle (25-40 areas). in the very center of the huge one, there are bonuses, like 2-3 free extra armies for placing after your turn, which would draw starters into the middle, causing a fight to occur for the people trying to claim them. or you could try to play it safe and stay in your area. to make it more interesting the creator could amp up the prize however much they want. sorry if this isn't clear
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Re: Map Ideas

Postby calleharnemark » Sat Jan 12, 2013 9:15 am

Why do we even need this topic? It's started before we got map editor clearly. And Lopdo can make more money on that than selling map packs. But I still would lie to see it happen that we get a new map pack. Events should have some. Like why was'nt there a christmas tree map and gift and santa claus map. Until next event you have plenty of time.
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