Re: VW 3.0
Posted: Fri Jan 08, 2016 7:41 am
Another vote for Speedy 2016!
VW 3.0 completion would be a great New Year's Resolution.
VW 3.0 completion would be a great New Year's Resolution.
cr33per wrote:Why many serious players quite early phase? Why this game is not appealing to True-Strategic board-game community players!
+ First of all it needs True Game Theory approach, if never learned or not familiar google is your friend here!
+ At least option for Pure-Strategy. Luck/random based should be secondary play-style
+ Team-Play
+ Multi-day games for larger maps
+ Have not been active lately, but Ratings system were never pure!
These are main 5-points to consider IMHO bringing the game back to life. I will not go into specifics, but Races and armpy cap with benefits never was right choice for the game in beginning.
There is plenty to do!
- Maybe change Dice-system into attack/defense ratio to eliminate randomness
- Add cards for more fun play
- More manual start picks/variations and maps
- Army calculation from territory specific income etc, not just connecting, but maybe even different territories with different value
- eliminate all advantage giving features!
This game looks Straight-Forward game, but on same time it is not Pure-Strategy at all, but unbalanced! There are too many unbalanced fun "strategic" (by name) games that Vortex-Wars will never compete. But there has been market for Pure-Strategy game since 2000s, if commercialized right. The main problem is that developers mostly fall short creating real-strategy game that can apply Game Theory, cost-benefit analysis, optimization and predictive decision/counter action into game.
Quack wrote:cr33per wrote:Why many serious players quite early phase? Why this game is not appealing to True-Strategic board-game community players!
+ First of all it needs True Game Theory approach, if never learned or not familiar google is your friend here!
+ At least option for Pure-Strategy. Luck/random based should be secondary play-style
+ Team-Play
+ Multi-day games for larger maps
+ Have not been active lately, but Ratings system were never pure!
These are main 5-points to consider IMHO bringing the game back to life. I will not go into specifics, but Races and armpy cap with benefits never was right choice for the game in beginning.
There is plenty to do!
- Maybe change Dice-system into attack/defense ratio to eliminate randomness
- Add cards for more fun play
- More manual start picks/variations and maps
- Army calculation from territory specific income etc, not just connecting, but maybe even different territories with different value
- eliminate all advantage giving features!
This game looks Straight-Forward game, but on same time it is not Pure-Strategy at all, but unbalanced! There are too many unbalanced fun "strategic" (by name) games that Vortex-Wars will never compete. But there has been market for Pure-Strategy game since 2000s, if commercialized right. The main problem is that developers mostly fall short creating real-strategy game that can apply Game Theory, cost-benefit analysis, optimization and predictive decision/counter action into game.
Cards, manual starts, more maps, army calculation from territory-specific income, team play, multi-day games, pure strategy (removing the luck factor) can all be done with WarLight. I suggest you try that instead as replicating everything from that game and putting it in VW is senseless.