1- Hide Rating To Other Player
2- 5% Chance on 8 v 8 if ur rolls fail That you can Shock or Trap the Ennemy ( means the enemy lands wont be able to move for the next turn )
3- 5% Chance to Poison a target if u fails against it ( ex: Red 8 Vs Blue 8...Red atk and he is Unlucky his 8 fails so bad and blue still remains 8 *but get poisoned* If blue counter-attack and get an awesome Rolls like when a 8 beat another 8...and he remains 7 armies....well it means his 7 will drop to 1 )
4- 5% Chance if you win with a 2....the land you conquered is still at 2 and can atk again
and The Hasard EFFECT ORB --> All Sheilded Land have random Boost ( +15% Atk for lower armies Vs Higher (from Terminator) / Armies under sheilded act like Native but Kinda upgraded ( means a 3 can act like a 4....7 like a 8.... but 8 stay at 8 ) / If you win first rolls using Atk boost its not consumed (from Undead or Watchmen) / or randomly get -5% atk and -5% def (from Teddy) *** to get one of these random boost like Terminator...u cant get it if ur actually playing with Terminator ****