New feature: Consumable boosts

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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 8:46 pm

only defense boost is tied to region. Attack boost is attack only during your next attack. Defense boost is active when attacked
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Re: New feature: Consumable boosts

Postby techgump » Fri Oct 07, 2011 8:50 pm

Ok, well IMO of course, I think this will favour those with the boosts too much. I mean, I have no issue with it because I have lots of shards, so I can refill each game without a problem. That said, those that cannot, will surely suffer against me.
Also of question, will the opposing member be able to see my boosts; like what properties I have placed what boosts?
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 8:56 pm

yes, everyone can see active boost and how many boost each player has reamining
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Re: New feature: Consumable boosts

Postby techgump » Fri Oct 07, 2011 9:06 pm

Well overall I like the idea. Adds a new and exciting element to the game. I expect most boosts will be used at the beginning of the game in attempt to gain the long term advantage. I also assume:
1. they can be placed at any time, not just during one's turn. (this may cause issues, as I will purposely wait to place a bonus until right before I think the person is going to attack a specific property... trying to get them to think a bonus is not applied, until they begin to execute the move and I drop it just in time).
2. the boosts can not be exchanged or moved from one property to another.
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 9:07 pm

1. no, you can place defense boost only during your turn
2.yes
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Re: New feature: Consumable boosts

Postby Chess435 » Fri Oct 07, 2011 9:09 pm

Lopdo wrote:yes, everyone can see active boost and how many boost each player has reamining


Do we have to buy attack and defense ones separately, or is it just a single type of boost that we can use on either?
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Re: New feature: Consumable boosts

Postby Ratburntro44 » Fri Oct 07, 2011 9:16 pm

I think boosts should be a different mode... the though of me trying to play vortex wars the same way i've played it for months and then a bunch of noobs coming in and using boosts horrifies me.
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 9:19 pm

they will be sold and used separately
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Re: New feature: Consumable boosts

Postby Norman Bates » Fri Oct 07, 2011 9:21 pm

I like the idea, but only if you have the ability to turn it off before starting the game.

Also, you mentioned if anyone has an idea for any other boosts, how about one that is like a territory, but you can add it in-game? Like if you have 20 territories, you can place it anywhere bordering your areas, and you have a 21st territory. Once another players attacks it, it is gone forever. It can give a big advantage at the early stages of the game.
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 9:25 pm

that new territory idea is too complicated :)
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