Ratburntro44 wrote:Line 1: Okay. I still think it's peoples fault if they do nothing, and that doesn't mean they should make teams.
Line 2: Random map generator has been changed to make choke points much less common.
Line 3: I think the leveling up solution was perfectly fine.
Line 4: Boosts add pointless strategy. The game is so much better without boosts, I cannot even describe it. Boosts are horrible. Because of boosts, I now almost solely play HC 2 player games on Small random maps because it is where boosts are least used. Smaller map=Less boosts in play. Less people=Less boosts in play. I hate boosts. I wish Lopdo still let us have upgrades disabled. I would be perfectly happy to pay $50 a year just to be able to disable boosts in my games.
1)it's people's own faults if they do nothing about the one guy who has free expansion? so them defending against the guy right next to them is a bad idea?
2) you obviously don't ever play XXL last game i played i forced 3 guys i was facing to kill each other because there were only 2 lands with which they could atk me and we couldnt draw with 4.
3) valid point
4) "pointless strategy" is an oxymoron. boosts are much better in hc since boosts only come into effect if that land would kill or be defeated and in hc the only objective is to kill or not be defeated. so i don't understand why you prefer hc boosts are much less effective in attrition which is why: which is why: viewtopic.php?f=8&t=1476