Joriom wrote:From what you say you prefer scenario when two players must say "Hey, lets get rid of the third and draw!" instead of "I play more or did pay so I'm stronger and I can win!".
Not necessarily. Your latter quote in this phrase is more than fair for serious players, and I like I stated before: I definitely see the value of increasing the cap on the boosts. It would make large-scale maps able to be won. I hesitate to advocate this fully because of the one-sidedness that can easily surface from it. You no doubt can see this too. That being said, I, as a player who has played many games and who has both upgrades already, would like to see some way to allow players a chance of winning large-scale maps instead of forcing a draw (or surrendering which I've found gets more exp after a full game.)
I do not like the idea of completing a game just because one person has half the map. I have played many games where the person who has half the map overextended himself/herself and quickly loses control of his/her territories. The only way I see this option working is if it is on random mode. There, the units are guaranteed to be spread evenly throughout the person's territories and they haven't over extended himself/herself. If it is put into effect on other map systems it will just be a race for whoever can take half the map first.
It is possible that percentages would be a way of allowing more units in games without making it too one-sided. It would take some doing, but this option definitely has value for solving the problem. As Joriom mentioned there would have to be a way to code it so it only applies for larger maps.
Joriom wrote:Also idea of "can't go lower than X" would kill upgrades so thats not an option IMHO.
How would this kill upgrades? I'm not arguing your point at all. I'm just not sure what you mean.