New boosts type / Tactical operations

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New boosts type / Tactical operations

Postby Joriom » Thu Dec 15, 2011 7:49 am

So I've thought about kind of specialized types of actions that could make gameplay more attractive and strategy based.

  • Snipe - when you win an attack you don't claim defenders region. His region is left with 1 (or 0 if possible) unit and your region is left with 1 base + those of units that would survive.

    Example: If you win 8v8 in rolls and you would normally claim region with 3 units left there: using Snipe you reduces enemies army count to 1 (or 0?) and you are left with 4 units on your own region.

    Tactical usage:
    • Having two 8s bordering with enemy 8 you can try Sniping with first 8 to lower his armies count without fear of winning. Second 8 can go through breach and infiltrate inner territories.
    • You can Snipe opponents choke point while waiting for more reinforcements without possibility of winning and unleashing his back row troops.
    Additional notes:
    • This could work on HC as well.
    • Snipe could as well fail if you loose in rolls.
    • It would be nice if you could combine Snipe with Attack Boost increasing chance of successful Snipe.
  • Rally - your turn skips units placement and they are all saved for next one.

    Tactical usage: You don't have regions enough to reinforce newly claimed area after successful attack. Your borders are safe but you're far from maxing out. In that case you could use this ability.

    Additional notes:
    • You could not exceed your units capacity. Or could you?
    • Would be useless on random but could help in any other game type.

Even more notes:
Those abilities could have set amount of uses per match (like boosts now) or be based on "Tactical Points" cost. For example you need to have 5 TP to use it and you gain 1 TP every turn. Ofc both limitations could be combined.
Last edited by Joriom on Sun Dec 18, 2011 5:18 pm, edited 1 time in total.
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Re: New boosts type / Tactical operations

Postby 1N5AN3 » Thu Dec 15, 2011 10:52 am

I had idea of ''Bombardment'' boosts.
Example:You have choke point (with 8vs8), and you are not sure that you can win. And you dont have attack boosts, then you activate that bombardment boost. Which would lower enemy terrytory from 8 to 7 or 6.

Lower percent:
Fail to low-30%
From 8 to 7-40%
From 8 to 6-20%
From 8 to 5-10%
Any other would be impossible. And you could low enemy terrytories only when they have 8 and they need to be connected with your terrytori so you can low them.
Level 25

Matches (Played/Win) = 978/466 C/L
(Played/Win) Ratio = 2.10 (2.00)*
Regions (Conquered/Lost) = 10605/7287 W/S
(Conquer/Lost) Ratio = 1.46 (1.50)*

*Last time calculated.
Date of calculating:
21.11.2011 10:52 (GMT+1)
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Location: Croatia, Slavonski Brod


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