Chat curtesy improvment

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Re: Chat curtesy improvment

Postby KivoR » Sun Dec 11, 2011 9:40 pm

Your mom has a close relationship with a horse every morning. She's taking his balls to her mouth.

How would you detect THAT? Balls? So if I say I have few types of balls in my basement (if i do like sport fe.) then I should be banished?...

I would ban "mom".

To fully determine if something is offensive or simply "BAD" algorithm would need to understand sense of the whole statement.

This feature is not supposed to be 100% efficient . False positive would be tolerated due to the consquences (2 days chat mute)

Also If i would get muted or banished for 2 days - I would just stop playing for that time or even longer. Its not fun to play without conversation. This way Lopdo would loose some of players, trust me.

Just chat muted. Wich I believe is not annoying to play an abstract strategy game.
This is an abstract strategy game. Nobody ever talked to me about anything personal in the chats of this game. I don t believe we are taking big risks of missing great chat.
And I am sure that people that have a real chat culture (like you seem to have) are not used to drop loads of offensive lines.
Plus, I suggest the muting affects only the offending text (and next ones ) on others screen. Not on typer's screen. That way offender won t be pushed to try to round the system. He will be ignored, feel so. Other players won t answer his provocations. And if they don t care about rules, I am sure they won t notice being muted and so , won t leave.

thats a server processing loads of text messages every second.

I agree with that. That filter should be light.(I expect it to give significant positive effects even with a short list of badwords.)
But processing load is a major decision element. I suppose that a mute list with a life expectancy of 2 days is lighter to support than a permanent crossed database of who mutes who. I have no accurate idea about it. I leave it to the guys able to evaluate that.

Client-based check could be corrupted or altered by player so its not an option.

I agree.

Also If i would get muted or banished for 2 days - I would just stop playing for that time or even longer. Its not fun to play without conversation. This way Lopdo would loose some of players, trust me.


I would just stop playing for that time or even longer.[...] This way Lopdo would loose some of players, trust me.

I don t believe he will loss that much. Not on that sort of chat. I believe he lost some because of offending chat also. But that are only believes. Hard to evaluate.

There are many your people playing this game. Sadly they mostly know only "fuck!" or similar expressions of anger. Also there are many "one-time-players" that do not care about being banished or so.

not banished . Muted. But cool : it seems that an idea like mine would be very efficient.

IP check is not a good idea as well, trust me.

If a shared internet spot is muted because some people were offensive, I don t believe it to be a problem. The others players can keep on playing with disabled chat as guest or enabled chat if logged.
If there are other problems with IP check, I don t know about them and I am curious to learn.
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Re: Chat curtesy improvment

Postby egavaS » Mon Dec 12, 2011 2:20 am

Kivor you regard chat as no big thing, I talk all the time it's what makes the game fun. if i couldn't tell the other guy how stupid he was, who would? Being muted for 2 days would be a big deal to me I would be like WTF! what would be fine though
fuck=hug
ass=hiney
shit=oops
fucker=friend
bitch=dog
mom/mother=heavenly
if (String.contains(ass))
{
replace with hiney
}
this makes it more fun cuz it's funny words if someone wants to get the message across they can get around it sure but this is a nice simple filter that you can turn off or on, but don't make everyone get muted for 2 days just cuz they say mom. Then I couldn't tell any momma jokes or talk about how my mom would whoop yall's mom's hineys in w.e i say my mom'd whoop yall's mommas in.
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Re: Chat curtesy improvment

Postby BelgarionRiva » Mon Dec 12, 2011 7:06 am

Kivor, I thought you meant "banned from playing for two days", not banned from chat for two days. Totally different thing. Although I still disagree. :lol:
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Re: Chat curtesy improvment

Postby CrystalLuna » Mon Dec 12, 2011 7:25 am

The mute button could work as follows: Next to each player name in the list is a tiny mute button toggle (an icon like a text bubble or something with a line through it, indicating to silence chat from this individual person from those who may not know the word "mute"). When each player's chat comes through, it is checked by the system to see if this button is toggled on for this player. If it is, the chat from this person is not displayed. This is already possible because the chat is already checked to be appropriately colorized according to player position in the list, so the system can determine who's chat comes from who. The user toggles this "mute" button at their discretion (it can be reset when the game is finished for the players, or perhaps a more permanent solution can be instituted by repeat offenders by adding a particular player to a "block" list, thus any and all chat will be silenced from this person until removed. the list can be kept on the user's computer in an internet cookie or something or other. idk).

You have good ideas Kivor, but it's not as easy as it may sound for determined people. Yes it can catch and silence people who don't know what will be caught, but where there's a will there's a way and as they learn, they will find other means. it is inevitable. How would you propose the system catch such offensive words? Would it catch the following? "You're a pile of shift" or "you pile o fs hit"? (dropping all spaces presents a problem too) or "you resemble brown putrid gunk which is excreted from the nether portion of a human." (how could you check for connotative language?) or even if you dropped all non-letter characters to scan for words, would it catch shti, or hsit or sit or tihs or bs? what about "mierda" (the spanish word for crap/shit), "merde" (french), or "Scheiße" (German) (if translators are correct in this)? would NOT catch "oh my he gots hit again!" again, the mind is very creative in filling in blanks. one could say, u sk like a pes of fg st and many can figure out what was meant. or ever try those acronyms used in text messaging (like STFU or WTF)? :P eventually youd have to censor every word said and then might as well not have chat at all. :)

also what would you do if you wanted to say, "okay team allies, lets shift into high gear", or "lets shift over a space", but you accidentally typed "shit" instead, or you typed "fuck" instead of "im going to 'duck' out and leave" or something like that? now u got silenced for two days. :-) (read my previous post for additional examples). now what do you do?

I agree that means needs to be taken care of to stop the profanity, but indeed, just how would you implement it? you're plan is simple to implement in the short term, but it does not allow for exceptions which will occur. People will get silenced who shouldnt be, and those who should be wont. It's a kinda throw out the baby with the bathwater approach. I know, ive seen how it's worked on other games. :-) I dare you to describe a system that I cannot circumvent, nor any other creative individual, and at the same time, not silencing me for non-profane words or for accidents in spelling. :-)))
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Re: Chat curtesy improvment

Postby CrystalLuna » Mon Dec 12, 2011 7:49 am

Personally, chat is what makes the game. If chat were suspended for every tiny infraction, like oops, i just stroked my balls (hey im polishing a volleyball here! -- or am I?) Or hey mother(mom) called me i gotta go, or Ive played the craps tables before (it's a type of gambling game), or maybe every possible word that could be used as a naughty word should be eliminated, then what sense is there in playing the game? I'm a talker, and I live by chat. If im silenced for every possible theoretical word that might potentially be used as bad, then no sense chatting, and no sense playing and Lopodo would lose a lot of players. Chat might be not important for you but it is for a lot of us as I can see. No matter how you try it, there will always always, ALWAYS be a way around it. The alternative is to eliminate chat altogether! :-) Prove me wrong! Could you censor on this? I'm a ghostly and pasely soul searching for innocent victims to portend my pleasures on pleasingly to the point of ecstatic exhileration via virile viscous fluid flow and sensuous textile sliding culminating in immense satiation. LOL! can your censor censor that? look at all the words you'd have to take out if you censored each one! haha.
No, mute button would work much better for individual players. Sorry, you cant stop bad words from being said through a simple filter. Not all of them anyway. :P
The ball is in your court now, what do you do? Oppos I said ball! haha silence me! XD
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Re: Chat curtesy improvment

Postby egavaS » Mon Dec 12, 2011 8:23 am

@CrystalLuna: Amen.
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Re: Chat curtesy improvment

Postby KivoR » Tue Dec 13, 2011 5:08 am

I dont consider this feature able to detect every dirty talk. I hope it to be able to detect most of it and give a general ambient more respectfull, and induce a better behaviour (insulting is not normal)
If muting 2 days is too much, muting 4 hours and until logging out should be fine enough with less side effects you are complaining.
I don t believe in the circumlocutions you gave as example. They take time to write, they are long and the chat line is short, they are less crude, they need effort, they need to be thought and are not impulsive. They are not worth the effort. They have a smaller impact. The more cryptic the smaller. They are easy to ignore.
You, here in the forum, care about chatting more than the average, you prove it : you are in the forum. I believe you don t insult people around because of your chat culture, i don t think you would suffer from that system.
I have also doubts about the chat that you pretend to have during matches. Many times I wanted to chat a bit and I got cut because the game closed. The game chat is not a welcoming place to chat. I rarely met people commenting and It has never been about something else than the ongoing game. Your examples look very unrealistic to me and of course absolutely no one has ever ever ever been polishing his basket ball with his mother.
I have doubts about the mute button. The first bursts will always arrive to the target. And such people don't care about being muted by people they insult and even by an eventual witness. And knowing they will be muted, they will try to make their single opportunity unforgetably dirty. And apart to this People will get muted because they explain why a move is strategically wrong or for any random reason.

Even if i doubt of the strength of your arguments, I think that my idea is not as good as i first thought (but still quite good :D ). If the mute button is really going to happen , i think it will be a good improvment also.

just an idea : both system would work fine (a filter for obvious violent words + mute buttons for "subbtle" offenses). :roll:
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Re: Chat curtesy improvment

Postby egavaS » Tue Dec 13, 2011 6:23 am

I talk every game, all the time, nonstop.
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