necrocat219 wrote:I think an easy fix would be to just make the effects of rating much more subtle. right now winning and losing give large amounts of xp. Reducing the size of the scale would make it harder to judge a player on their rating e.g. most players fit within the boundary of 800-2200 rating (on avarage), the range of this could be decreased to something line 1300-1700 by making rating changes smaller.
We judge our ratings based on other players, so this wouldn't change much of anything. The ratings would indeed become more subtle, but more precise as well.