Roll 3----
Underground 1 - Anti-Surface'T-thanks for the explanation.'
You reply before leaving the blue drill. You walk over to the green, and only moments afterwards they shut the doors. You adjust yourself in your seat to be comfortable as the drill steadily goes through earthen material. A few hours later you all stop, and get out of the drill. After the last of you walks out, a tall, buff guy gets out behind you. He stands next to you as a female follows behind. She faces you all with a hard glare.'Students, you are here because we have a need. We need to defend our territory. And so, you're on training. We want to see everyone give it your best here. Strike as if your dummies are real, and aim to kill. Got it?'
She surveys the group.' Good, then follow me.'
A few minutes of walking later you reach a training platform.be
'Okay, there are twenty of us total. So, I want to see five groups of four.'
The commander says.
Then, everyone scrambles around to find a partner. You end up with the buff guy, who looks to be a Yellar. And then, a thin female Chryse joins you, of all the races. But, you only have three. The commander soon walks over and joins your group with a frown. She appeared to be a Shadow.'No time for introductions. Let's get to the area we need to be.'
You set out at a brisk pace. Eventually you arrive at four doors.'So.' Your commander starts. 'This is where you will complete the last leg of your training. Each of you will choose one door, complete the challenge, and then meet up for a group v group spar at the end. Okay, Zuul'ker, you first.'
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Map:
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Neoexdeath
Name: Zuul'ker
Race: Demon (+1 magic, +1 dodge, -1 physical attacks, -1 parry.)
Faction: Underground
Element (1 only): Orange Fire
Inventory (1/6)
- Character Pack
-- Map
-- Wallet {0}
-- Radio
--
Head:
Neck:
Torso: Flame Demon Robe (+2 to fire, +1 defense, Water Feeble, Incompletely Fire Resistant)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Staff (Magical) (Base Range = Up to 6. +1 power.)
Weapon 2:
--
Active Abilities:
- Orange Fire
-- Flame Blast (+2 power, -1 speed, 10% chance to inflict burns. Can be used 3 times before a 1 turn cooldown. Does not do damage to fire elementals, Range: 3.)
Passive Abilities:
- Verdant Spheres (each Flame Blast cast adds +1 power and +1 speed to the next Fire skill used (excluding Flame Blast). Stacks 5 times, all stacks are removed after using a Fire skill (except for Flame Blast).)
Air 1 - Anti-?See Roll 1
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Map:
White - Il'ithid
Large Bird----
Enemies:
Name: Large Bird
Race: Esteedian
Element: Air
Inventory:
Slots:
Active Abilities:
- ???
-- ??? (???)
Passive Abilities
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Vortex_Master
Name: Il'ithid
Race: Revew (+1 defense/dodge/parry, -1 attack/power/speed)
Faction: Air
Element: White Whitehole
Inventory (1/6)
- Character Pack
-- Map
-- Wallet {0}
-- Radio
--
Head:
Neck:
Torso: Sky Steel Cuirass (+1 defense, Incompletely Light Resistant, Incompletely Air Resistant, Darkness Feeble, Earth Feeble)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Polearm [Voulge-Guisarme] (+2 slashing, +1 speed, + 1 additional speed for every consecutive attack up to 4, -2 stabbing)
Weapon 2:
--
Active Ability:
- White Whitehole
-- Almighty Push - Repulsive blast that sends enemies backwards by 10 metres.
Passive Abilities: