~Roll 26~ RtD: Illysia (II)

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Re: ~Roll 17~ RtD: Illysia (II)

Postby guineazilla » Tue Apr 26, 2016 11:42 pm

Roll 17
----

Underground 1 - Anti-Surface
You quickly notice your mistake and stammer out an apology with a deep blush. Your bluster seems to calm the situation down slightly, and the Fae doesn't look ready to murder your client. Yet.
----
Map:
Spoiler: show
[img].png[/img]

----
Allies:
Name: Raeya
Spoiler: show
Race: Shadow (+1 darkness attacks, +1 speed. -1 light attacks/defense, -1 power.)
Faction: Underground
Element: Black Darkness
Inventory (0/6)
--
Head:
Neck:
Torso:
Back: Quiver {25/50}
- 25x ? (Arrows) (????)
Waist: Sheath
- ? (Rapier) (????)
Weapon 1: ? (Bow) (????)
--
Active Abilities:
- ?
-- ? (????)
Passive Abilities:
- ? (????)


Name: Ekeziar
Spoiler: show
Race: Yellar (+1 to sound attacks, +1 blunt weapons, -1 speed.)
Faction: Underground
Element (1 only): Yellow Sound
Inventory (0/6)
--
Weapon 1: ? (Hammer) (????)
Weapon 2: ? (Shield) (????)
--
Active Abilities:
Passive Abilities:


Name: Nella
Spoiler: show
Race: Chryse (+1 crystal magic, +1 speed, -1 power/parry.)
Faction: Underground
Element (1 only): Clear Crystal
Inventory (1/6)
- Crystal Scythe (????)
--
Weapon 1: ? (Spellbook) (????)
--
Active Abilities:
- ?
-- ? (????)
-- ? (????)
-- ? (????)
-- ? (????)
Passive Abilities:

----
Neoexdeath
Spoiler: show
Name: Zuul'ker
Race: Demon (+1 magic, +1 dodge, -1 physical attacks, -1 parry.)
Faction: Underground
Element: Orange Fire
Inventory (2/6)
- Character Pack
-- Map
-- Wallet {100}
-- Radio
- Burning Broadsword (+2 slicing, +1 power, -1 speed. Inflicts first grade burns on target each impact (-1 to all rolls. Doubles pain but negates bleeding for one turn after impact.)
--
Head:
Neck:
Torso: Flame Demon Robe (+2 to fire, +1 defense, Water Feeble, Incompletely Fire Resistant)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Staff (Magical) (Base Range = Up to 6. +1 power.)
Weapon 2:
--
Active Abilities:
- Orange Fire
-- Flame Blast (+2 power, -1 speed, 10% chance to inflict burns. Can be used 3 times before a 1 turn cooldown. Does not do damage to fire elementals, Range: 3.) {0/3}

Passive Abilities:
- Verdant Spheres (each Flame Blast cast adds +1 power and +1 speed to the next Fire skill used (excluding Flame Blast). Stacks 5 times, all stacks are removed after using a Fire skill (except for Flame Blast) {3/5}
- Winged (+1 dodge, -1 parry while airborne.


Air 1 - Anti-?
See Roll 15
----
Map:
Spoiler: show
Image
White - Il'ithid
Large Bird

----
Enemies:
Name: Large Bird
Spoiler: show
Race: Esteedian
Element: Air
Inventory:
Slots:
Active Abilities:
- ???
-- ??? (???)
Passive Abilities

----
Vortex_Master
Spoiler: show
Name: Il'ithid
Race: Revew (+1 defense/dodge/parry, -1 attack/power/speed)
Faction: Air
Element: White Whitehole
Inventory (1/6)
- Character Pack
-- Map
-- Wallet {0}
-- Radio
--
Head:
Neck:
Torso: Sky Steel Cuirass (+1 defense, Incompletely Light Resistant, Incompletely Air Resistant, Darkness Feeble, Earth Feeble)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Polearm [Voulge-Guisarme] (+2 slashing, +1 speed, + 1 additional speed for every consecutive attack up to 4, -2 stabbing)
Weapon 2:
--
Active Ability:
- White Whitehole
-- Almighty Push - Repulsive blast that sends enemies backwards by 10 metres.

Passive Abilities:
Conditions:
Flank: Minor Bleeding (-1 all rolls.)
Last edited by guineazilla on Wed May 18, 2016 6:07 pm, edited 1 time in total.
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Re: ~Roll 15~ RtD: Illysia (II)

Postby neoexdeath » Wed Apr 27, 2016 9:18 am

This was all his fault. If only he'd just do his bodyguard job instead of asking questions about everything just to quench his curiosity, then none of this would happen. But still, what could a fae do with his nature magic here? He heard that it was mainly used to heal, not kill people...

"Y-yes, moving that little incident aside..." the demon said in attempt to change the subject, "Why don't we drop this issue and stop trying to kill each other?" he asked. "I mean, it's not like attacking my patron would only result in more bloodshed between our Underground and your Surface." he added.
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Re: ~Roll 18~ RtD: Illysia (II)

Postby guineazilla » Fri May 13, 2016 7:53 pm

Roll 18
If you set up a date and a time we can do live rolls to skip all of this dialogue stuff. Not really skip, but your once every week roll can actually be combat instead of talking.
----

Underground 1 - Anti-Surface
'Y-yes,' you stammer, while feeling pangs of guilt. 'Moving that little incident aside.... Why don't we drop this issue and stop trying to kill each other?' you ask, as a way of changing the subject. 'I mean, it's not like attacking my patron would only result in more bloodshed between our Underground and your Surface' you conclude. The Fae considers.
'If you ask me, we are practically already at war. This diplomacy is not going to get us anywhere' He says after a while. 'But fine. I will accept for now....'
The Bezerker pops up again.
'Hey, I just read we have Water Realm delegates coming over soon. I wonder what's up with that?'
----
Map:
Spoiler: show
[img].png[/img]

----
Allies:
Name: Raeya
Spoiler: show
Race: Shadow (+1 darkness attacks, +1 speed. -1 light attacks/defense, -1 power.)
Faction: Underground
Element: Black Darkness
Inventory (0/6)
--
Head:
Neck:
Torso:
Back: Quiver {25/50}
- 25x ? (Arrows) (????)
Waist: Sheath
- ? (Rapier) (????)
Weapon 1: ? (Bow) (????)
--
Active Abilities:
- ?
-- ? (????)
Passive Abilities:
- ? (????)


Name: Ekeziar
Spoiler: show
Race: Yellar (+1 to sound attacks, +1 blunt weapons, -1 speed.)
Faction: Underground
Element (1 only): Yellow Sound
Inventory (0/6)
--
Weapon 1: ? (Hammer) (????)
Weapon 2: ? (Shield) (????)
--
Active Abilities:
Passive Abilities:


Name: Nella
Spoiler: show
Race: Chryse (+1 crystal magic, +1 speed, -1 power/parry.)
Faction: Underground
Element (1 only): Clear Crystal
Inventory (1/6)
- Crystal Scythe (????)
--
Weapon 1: ? (Spellbook) (????)
--
Active Abilities:
- ?
-- ? (????)
-- ? (????)
-- ? (????)
-- ? (????)
Passive Abilities:

----
Neoexdeath
Spoiler: show
Name: Zuul'ker
Race: Demon (+1 magic, +1 dodge, -1 physical attacks, -1 parry.)
Faction: Underground
Element: Orange Fire
Inventory (2/6)
- Character Pack
-- Map
-- Wallet {100}
-- Radio
- Burning Broadsword (+2 slicing, +1 power, -1 speed. Inflicts first grade burns on target each impact (-1 to all rolls. Doubles pain but negates bleeding for one turn after impact.)
--
Head:
Neck:
Torso: Flame Demon Robe (+2 to fire, +1 defense, Water Feeble, Incompletely Fire Resistant)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Staff (Magical) (Base Range = Up to 6. +1 power.)
Weapon 2:
--
Active Abilities:
- Orange Fire
-- Flame Blast (+2 power, -1 speed, 10% chance to inflict burns. Can be used 3 times before a 1 turn cooldown. Does not do damage to fire elementals, Range: 3.) {0/3}

Passive Abilities:
- Verdant Spheres (each Flame Blast cast adds +1 power and +1 speed to the next Fire skill used (excluding Flame Blast). Stacks 5 times, all stacks are removed after using a Fire skill (except for Flame Blast) {3/5}
- Winged (+1 dodge, -1 parry while airborne.


Air 1 - Anti-?
See Roll 15
----
Map:
Spoiler: show
Image
White - Il'ithid
Large Bird

----
Enemies:
Name: Large Bird
Spoiler: show
Race: Esteedian
Element: Air
Inventory:
Slots:
Active Abilities:
- ???
-- ??? (???)
Passive Abilities

----
Vortex_Master
Spoiler: show
Name: Il'ithid
Race: Revew (+1 defense/dodge/parry, -1 attack/power/speed)
Faction: Air
Element: White Whitehole
Inventory (1/6)
- Character Pack
-- Map
-- Wallet {0}
-- Radio
--
Head:
Neck:
Torso: Sky Steel Cuirass (+1 defense, Incompletely Light Resistant, Incompletely Air Resistant, Darkness Feeble, Earth Feeble)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Polearm [Voulge-Guisarme] (+2 slashing, +1 speed, + 1 additional speed for every consecutive attack up to 4, -2 stabbing)
Weapon 2:
--
Active Ability:
- White Whitehole
-- Almighty Push - Repulsive blast that sends enemies backwards by 10 metres.

Passive Abilities:
Conditions:
Flank: Minor Bleeding (-1 all rolls.)
[/quote]
Last edited by guineazilla on Wed May 18, 2016 6:07 pm, edited 1 time in total.
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Re: ~Roll 15~ RtD: Illysia (II)

Postby neoexdeath » Sat May 14, 2016 12:31 pm

(what about every Sunday at 16:30 UTC+1?
Also, how do I recharge my skills?)

Zuul'ker sights in relief seeing that the Fae wasn't going to try to kill them anymore. Anyway, the bezerker's remark felt most welcome for the discussion, since continuing the discussion about aggressions between the Underground and Surface was definitely not a good idea. However, he couldn't help but grimace at the mention of the Water Realm.

"I was never really fond of water elementals myself." the demon replied.
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Re: ~Roll 19~ RtD: Illysia (II)

Postby guineazilla » Wed May 18, 2016 5:51 pm

Roll 19
That works. I will try to make sure I am up. Do you practice DST? As well, your skills usually recharge automatically (depending on how they are set up to charge). Some skills may be recharged using an elemental stone.
--
I screwed up the rolls so badly. There were like four Roll 16's, two Roll 15's, and two Roll 8's. Good job me.

----

Underground 1 - Anti-Surface
You give a silent sigh of relief that the tensions in the room were mostly gone, before turning your attention to the new topic at hand. Frowning, you state that you were never really fond of water elementalist.
'Those bloody pixies are who grind me down. I hate them.' The Fae says, to which the Bezerker replies:
'I am pretty sure everyone 'grinds you down' Mesiarel.' The Fae glares at her.
'Personally,' the Lava Shark says, 'Water elementals are not really.... Fun people to be with. They are always so.... Cold, I suppose.'
You talk onward for a while before finally deciding to go to bed. Delegations were to continue tomorrow afternoon.

You wake up and prepare for the second day of politics. Your group decides to go out for a bit before they have to patrol the area for threats. Soon you are walking through the market place, eyeing swords and spell scrolls and staffs - oh my; a water elemental just walked up to you while you were browsing and says high. A male Arachnidian, who gently smiles at you and says hi. Apparently one of the five delegates who was sent here, though he has no visible guard.
----
Map:
Spoiler: show
[img].png[/img]

----
Allies:
Name: ?
Spoiler: show
Race: Lava Shark
Faction: Underground
Element: Red Lava
Inventory (0/6)
Equipped:
- Weapon 1: Red Trident (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
Passive Ability:
- ??? (????)
- ??? (????)


Name: Mesiarel
Spoiler: show
Race: Fae
Faction: Surface
Element: Green Botane
Inventory (1/6)
- Defibrillator (????)
Equipped:
- Weapon 1: Wooden Staff (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
-- ??? (????)
-- ??? (????)
Passive Abilities:
- ??? (????)


Name: ?
Spoiler: show
Race: Bezerker
Faction: Surface
Element: Red Rage
Inventory (0/6)
Equipped:
- Weapon 1:
-- Mace (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
- Passive Abilities:
- ??? (????)
- ??? (????)

----
Neoexdeath
Spoiler: show
Name: Zuul'ker
Race: Demon (+1 magic, +1 dodge, -1 physical attacks, -1 parry.)
Faction: Underground
Element: Orange Fire
Inventory (2/6)
- Character Pack
-- Map
-- Wallet {100}
-- Radio
- Burning Broadsword (+2 slicing, +1 power, -1 speed. Inflicts first grade burns on target each impact (-1 to all rolls. Doubles pain but negates bleeding for one turn after impact.)
--
Head:
Neck:
Torso: Flame Demon Robe (+2 to fire, +1 defense, Water Feeble, Incompletely Fire Resistant)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Staff (Magical) (Base Range = Up to 6. +1 power.)
Weapon 2:
--
Active Abilities:
- Orange Fire
-- Flame Blast (+2 power, -1 speed, 10% chance to inflict burns. Can be used 3 times before a 1 turn cooldown. Does not do damage to fire elementals, Range: 3.) {0/3}

Passive Abilities:
- Verdant Spheres (each Flame Blast cast adds +1 power and +1 speed to the next Fire skill used (excluding Flame Blast). Stacks 5 times, all stacks are removed after using a Fire skill (except for Flame Blast) {3/5}
- Winged (+1 dodge, -1 parry while airborne.


Air 1 - Anti-?
See Roll 15
----
Map:
Spoiler: show
Image
White - Il'ithid
Large Bird

----
Enemies:
Name: Large Bird
Spoiler: show
Race: Esteedian
Element: Air
Inventory:
Slots:
Active Abilities:
- ???
-- ??? (???)
Passive Abilities

----
Vortex_Master
Spoiler: show
Name: Il'ithid
Race: Revew (+1 defense/dodge/parry, -1 attack/power/speed)
Faction: Air
Element: White Whitehole
Inventory (1/6)
- Character Pack
-- Map
-- Wallet {0}
-- Radio
--
Head:
Neck:
Torso: Sky Steel Cuirass (+1 defense, Incompletely Light Resistant, Incompletely Air Resistant, Darkness Feeble, Earth Feeble)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Polearm [Voulge-Guisarme] (+2 slashing, +1 speed, + 1 additional speed for every consecutive attack up to 4, -2 stabbing)
Weapon 2:
--
Active Ability:
- White Whitehole
-- Almighty Push - Repulsive blast that sends enemies backwards by 10 metres.

Passive Abilities:
Conditions:
Flank: Minor Bleeding (-1 all rolls.)
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Re: ~Roll 19~ RtD: Illysia (II)

Postby neoexdeath » Thu May 19, 2016 2:13 pm

(Well, my skill says that it has a 1 turn cooldown, soooooo it should have been charged quite a long time ago.)

Zuul'ker was quite surprised by the sudden appearance of the Water Realm delegate, and perhaps even more that he chose exactly him to talk to. He immediately noticed that there was no one guarding the delegate, which could either mean that he was much more powerful... or very reckless.

"A-ah, uh... Greetings!" the demon replied. "Do you need something...?" he quickly asked.
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Re: ~Roll 20~ RtD: Illysia (II)

Postby guineazilla » Tue May 24, 2016 4:17 am

Roll 20
Sorry about that. I will fix it, thank you. I tend to forget that kind of stuff honestly. Also, my apologies for missing the live roll we had for today. I completely forgot about it. I will make sure I attend next week. Due to some visitors I have over, I may not be able to roll for the up and coming week. However, I will try to get one out soon.
----

Underground 1 - Anti-Surface
You were surprised by the Water Delegates question, and noted his lack of guard. Stammering, you said:
A-ah, uh... Greetings! before quickly asking if he was in need of anything.
Ah, no, nothing at all, He replies. It is just so.... Odd, to see an Underground goer in a Surface village. Especially in such.... Turbulent times. But don't mind me, have a great visit!
He promptly leaves.
You have a little bit more time to look around before you have to go. Or not.
----
Map:
Spoiler: show
[img].png[/img]

----
Allies:
Name: ?
Spoiler: show
Race: Lava Shark
Faction: Underground
Element: Red Lava
Inventory (0/6)
Equipped:
- Weapon 1: Red Trident (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
Passive Ability:
- ??? (????)
- ??? (????)


Name: Mesiarel
Spoiler: show
Race: Fae
Faction: Surface
Element: Green Botane
Inventory (1/6)
- Defibrillator (????)
Equipped:
- Weapon 1: Wooden Staff (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
-- ??? (????)
-- ??? (????)
Passive Abilities:
- ??? (????)


Name: ?
Spoiler: show
Race: Bezerker
Faction: Surface
Element: Red Rage
Inventory (0/6)
Equipped:
- Weapon 1:
-- Mace (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
- Passive Abilities:
- ??? (????)
- ??? (????)

----
Neoexdeath
Spoiler: show
Name: Zuul'ker
Race: Demon (+1 magic, +1 dodge, -1 physical attacks, -1 parry.)
Faction: Underground
Element: Orange Fire
Inventory (2/6)
- Character Pack
-- Map
-- Wallet {100}
-- Radio
- Burning Broadsword (+2 slicing, +1 power, -1 speed. Inflicts first grade burns on target each impact (-1 to all rolls. Doubles pain but negates bleeding for one turn after impact.)
--
Head:
Neck:
Torso: Flame Demon Robe (+2 to fire, +1 defense, Water Feeble, Incompletely Fire Resistant)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Staff (Magical) (Base Range = Up to 6. +1 power.)
Weapon 2:
--
Active Abilities:
- Orange Fire
-- Flame Blast (+2 power, -1 speed, 10% chance to inflict burns. Can be used 3 times before a 1 turn cooldown. Does not do damage to fire elementals, Range: 3.) {3/3}

Passive Abilities:
- Verdant Spheres (each Flame Blast cast adds +1 power and +1 speed to the next Fire skill used (excluding Flame Blast). Stacks 5 times, all stacks are removed after using a Fire skill (except for Flame Blast) {3/5}
- Winged (+1 dodge, -1 parry while airborne.)


Air 1 - Anti-?
See Roll 15
----
Map:
Spoiler: show
Image
White - Il'ithid
Large Bird

----
Enemies:
Name: Large Bird
Spoiler: show
Race: Esteedian
Element: Air
Inventory:
Slots:
Active Abilities:
- ???
-- ??? (???)
Passive Abilities

----
Vortex_Master
Spoiler: show
Name: Il'ithid
Race: Revew (+1 defense/dodge/parry, -1 attack/power/speed)
Faction: Air
Element: White Whitehole
Inventory (1/6)
- Character Pack
-- Map
-- Wallet {0}
-- Radio
--
Head:
Neck:
Torso: Sky Steel Cuirass (+1 defense, Incompletely Light Resistant, Incompletely Air Resistant, Darkness Feeble, Earth Feeble)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Polearm [Voulge-Guisarme] (+2 slashing, +1 speed, + 1 additional speed for every consecutive attack up to 4, -2 stabbing)
Weapon 2:
--
Active Ability:
- White Whitehole
-- Almighty Push - Repulsive blast that sends enemies backwards by 10 metres.

Passive Abilities:
Conditions:
Flank: Minor Bleeding (-1 all rolls.)
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Re: ~Roll 20~ RtD: Illysia (II)

Postby neoexdeath » Tue May 24, 2016 6:00 pm

Zuul'ker uses the little bit of time he had left to look around a bit more. Perhaps he could be able to find a better replacement for his staff, or perhaps a healing potion or two.
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Re: ~Roll 21~ RtD: Illysia (II)

Postby guineazilla » Mon May 30, 2016 2:26 am

Roll 21
----

Underground 1 - Anti-Surface
You think about looking at some new staffs and some healing actions. You decide do go to the magic store first. After a quick browsing you determine everything is too expensive. You think about coming back later while you go towards the potions store. Inside a variety of stuff exist:

Health Potions:
Small (Heals one point.) 50G
Medium (Heals two points.) 100G
Large (Heals three points.) 200G
Extra Large (Heals 6 points.) 400G

Speed Potions:
Small (+1 speed for one turn) 50G
Medium (+1 speed for two turns) 100G
Large (+2 speed for one turn) 200G
EL (+2 speed for 2 turns) 400G

Strength Potions:
Small (+1 power/parry for one turn) 50G
Medium (+1 power/parry for two turns) 100G
Large (+2 power/parry for one turn) 200G
EL (+2 power/parry for 2 turns) 400G

Pain Killers (Takes away one pain point, keeps pain from returning for two turns.) 20G each
Morphine (Takes away three pain points, keeps pain from returning for four turns.) 80G each

Adrenaline (Injuries cause no pain or bleeding for six turns.) 120G

Bandages (Stops one bleeding point.) 20G each.
----
Map:
Spoiler: show
[img].png[/img]

----
Allies:
Name: ?
Spoiler: show
Race: Lava Shark
Faction: Underground
Element: Red Lava
Inventory (0/6)
Equipped:
- Weapon 1: Red Trident (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
Passive Ability:
- ??? (????)
- ??? (????)


Name: Mesiarel
Spoiler: show
Race: Fae
Faction: Surface
Element: Green Botane
Inventory (1/6)
- Defibrillator (????)
Equipped:
- Weapon 1: Wooden Staff (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
-- ??? (????)
-- ??? (????)
Passive Abilities:
- ??? (????)


Name: ?
Spoiler: show
Race: Bezerker
Faction: Surface
Element: Red Rage
Inventory (0/6)
Equipped:
- Weapon 1:
-- Mace (????)
Active Abilities:
- ???
-- ??? (????)
-- ??? (????)
- Passive Abilities:
- ??? (????)
- ??? (????)

----
Neoexdeath
Spoiler: show
Name: Zuul'ker
Race: Demon (+1 magic, +1 dodge, -1 physical attacks, -1 parry.)
Faction: Underground
Element: Orange Fire
Inventory (2/6)
- Character Pack
-- Map
-- Wallet {100}
-- Radio
- Burning Broadsword (+2 slicing, +1 power, -1 speed. Inflicts first grade burns on target each impact (-1 to all rolls. Doubles pain but negates bleeding for one turn after impact.)
--
Head:
Neck:
Torso: Flame Demon Robe (+2 to fire, +1 defense, Water Feeble, Incompletely Fire Resistant)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Staff (Magical) (Base Range = Up to 6. +1 power.)
Weapon 2:
--
Active Abilities:
- Orange Fire
-- Flame Blast (+2 power, -1 speed, 10% chance to inflict burns. Can be used 3 times before a 1 turn cooldown. Does not do damage to fire elementals, Range: 3.) {3/3}

Passive Abilities:
- Verdant Spheres (each Flame Blast cast adds +1 power and +1 speed to the next Fire skill used (excluding Flame Blast). Stacks 5 times, all stacks are removed after using a Fire skill (except for Flame Blast) {3/5}
- Winged (+1 dodge, -1 parry while airborne.)


Air 1 - Anti-?
See Roll 15
----
Map:
Spoiler: show
Image
White - Il'ithid
Large Bird

----
Enemies:
Name: Large Bird
Spoiler: show
Race: Esteedian
Element: Air
Inventory:
Slots:
Active Abilities:
- ???
-- ??? (???)
Passive Abilities

----
Vortex_Master
Spoiler: show
Name: Il'ithid
Race: Revew (+1 defense/dodge/parry, -1 attack/power/speed)
Faction: Air
Element: White Whitehole
Inventory (1/6)
- Character Pack
-- Map
-- Wallet {0}
-- Radio
--
Head:
Neck:
Torso: Sky Steel Cuirass (+1 defense, Incompletely Light Resistant, Incompletely Air Resistant, Darkness Feeble, Earth Feeble)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Polearm [Voulge-Guisarme] (+2 slashing, +1 speed, + 1 additional speed for every consecutive attack up to 4, -2 stabbing)
Weapon 2:
--
Active Ability:
- White Whitehole
-- Almighty Push - Repulsive blast that sends enemies backwards by 10 metres.

Passive Abilities:
Conditions:
Flank: Minor Bleeding (-1 all rolls.)
~ I cannot be loved
So set me free~
The Unofficial Official Vortex Wars 2 Chat!
Go dance with an Angel!
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guineazilla

 
Posts: 2894
Joined: Wed Oct 31, 2012 10:05 pm
Location: Mountanious regions in South America from Chile to Argentina

Re: ~Roll 20~ RtD: Illysia (II)

Postby neoexdeath » Fri Jun 03, 2016 12:55 pm

Zuul'ker decides to buy one small potion and two bandages before leaving to whatever duty he had to do this day.
thetoppestkek wrote:shut up, katana collection
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neoexdeath

 
Posts: 2003
Joined: Sun Nov 25, 2012 10:15 am
Location: In the labyrinth, ready to challenge my shadows...

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