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Re: Vortex Wars RPG 2

Postby Vortex_Master » Sat Jun 01, 2013 9:47 pm

Ryankill wrote:
Vortex_Master wrote:29 damage actually, you left out his null.
But you gain the same amount of xp/{s} (Your pet doesn't though, it gets 48 for a total of 27xp instead of 31.)

My turn:
• I do the same this as yesterday.
(I update this, so I will have to do the math sooner or later, I would rather do it later.)


so pet get the xp what the dmg is done

Yes.

And by the way, since you are now a Lv.3 Rogue you do Internal Damage: +2 dmg to every attack. (Lv.3 Rogue) [Passive; Uses 1SP] (Goes until you run out of SP or specify that you don't want it used that turn or using another special attack.)

EDIT: I am now working on an update that mainly deals with how the page is very scattered and somewhat messy.
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Re: Vortex Wars RPG 2

Postby neoexdeath » Sun Jun 02, 2013 3:10 pm

I cut the werewolf. Again sorry for the short list but I must go with my parents to buy something. >.>
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Re: Vortex Wars RPG 2

Postby Vortex_Master » Sun Jun 02, 2013 3:43 pm

neoexdeath wrote:I cut the werewolf. Again sorry for the short list but I must go with my parents to buy something. >.>

It's fine. I understand. I do not mind doing math at all. This is good for me. It keeps my math skills in check. (Though it is only simple.)

MY TURN: (I am GMT -6 by the way.)
• I buy Demons race for 60{s} and put Aliens in Storage.
• I buy Quarterstaff for 40{s} and sell my short sword for 20{s} and my staff for 7{s}. (Rounded)
• I use lightning Bolt on the Flame Demon for 32 damage. (8 (Spell)+ 8 (Quarterstaff)+ 4 (Race)+ 1 (Class)+ 6 (Pet)+ 5 (Tomb)+ 4 (Ring))
+64xp/{s} (+64xp to my pet Dog)
• Flame Demon attacks me for 8 damage. (2 (Base)+ 13 (Weapon)- 5 (Armour)- 1 (Bracelet)- 1 Class))

EDIT: I love how you (Neo) started two days after me, and you are ahead of me in xp and shards. Rogues sure do come in handy don't they. ;)
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Re: Vortex Wars RPG 2

Postby Vortex_Master » Sun Jun 02, 2013 4:09 pm

VERSION 2.4
• ENEMY TYPES. More type specific items will be added next update. So far I have added Crucifix, which does damage to Undead and/or Unholy enemies.
• MORE TOMBS! I have added an Everything Tomb, which adds to your HP, SP, Damage, and Nullification.
• More Items, Weapons, Armours, and Accessories to come! (So far I have added one, because I am running short on time.)

I will hopefully be on to update this weekend, if not, then good luck trying to get past me in level. (But if all is well, I WILL be on this weekend.)
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Re: Vortex Wars RPG 2

Postby neoexdeath » Sun Jun 02, 2013 4:22 pm

Vortex_Master wrote:I love how you (Neo) started two days after me, and you are ahead of me in xp and shards. Rogues sure do come in handy don't they. ;)

Hehehehehehe. I've read the vortex wars rpg (first one) topic and seen how handy is the dual wielding ;) (Thought I wish the witcher would be here :( ).
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Re: Vortex Wars RPG 2

Postby Ryankill » Sun Jun 02, 2013 5:01 pm

i dont have the wand
i sell 2 knifes : 25s
Wooden Band (Ring) : 45s
i buy 2 Short Sword : 80s

I cut the Evil Wizard's Apprentice for 40 dmg (2(base)+(Short Sword + Short Sword 10 dmg) + (aliens 3 dmg) + (rogue 1 dmg) + (cut 5 dmg ) + (dog 6 dmg) + (tomb 5 dmg) + (attack boost 6 dmg) + (Internal Damage +2 dmg) + (ring 4 dmg) - (4 null)
Evil Wizard's Apprentice dies!
My new hp : 70/70
My new sp: 20/20
xp : 47/400
i leveled up!
Pet's: lvl 5 » 107
Shards: 145 » 229
3 days left : premium
7 days left : tomb[/quote]
2 attack boosts left
Last edited by Ryankill on Sun Jun 02, 2013 7:53 pm, edited 1 time in total.
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Re: Vortex Wars RPG 2

Postby neoexdeath » Sun Jun 02, 2013 5:13 pm

Thought its not my turn...
I buy the Wooden Band (Ring) (+4 dmg) (45{s})
And the Wollen Bracelet (+4 null) (Wrist) (45{s})
And epuip them both (4dm, +4null)
Shards:607-->517
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Re: Vortex Wars RPG 2

Postby Vortex_Master » Sun Jun 02, 2013 6:45 pm

neoexdeath wrote:
Vortex_Master wrote:I love how you (Neo) started two days after me, and you are ahead of me in xp and shards. Rogues sure do come in handy don't they. ;)

Hehehehehehe. I've read the vortex wars rpg (first one) topic and seen how handy is the dual wielding ;) (Thought I wish the witcher would be here :( ).

Yeah, I was a Witcher in the old one. They are like Rogues + Guardians almost. I will probably have them back again eventually. It seems that even with the variety of classes available, that there are always the ones that everyone likes most. (Guardian, Rogue, and Berserker) Because of this I am thinking about having a way that later you can BUY advanced classes that will be a mixture, like the Witcher class.

EDIT: Or possibly have a way that you "train" to get them, like killing a certain amount of monsters, or killing a certain type of monster. I will think about it.

EDIT 2: On this one, there seems to be a lot more variety. On the old one everyone was a Guardian until I added Witcher.
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Re: Vortex Wars RPG 2

Postby neoexdeath » Mon Jun 03, 2013 7:37 am

So there is a bug:
Double Attack: S+8 dmg & end product (after adding all bonus dmg) is doubled. (Master Spell Scroll REQUIRED) [Uses 15SP]
I think that word should be master attack scroll. :D
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Re: Vortex Wars RPG 2

Postby neoexdeath » Mon Jun 03, 2013 5:35 pm

Vortex_Master wrote:
neoexdeath wrote:
Vortex_Master wrote:I love how you (Neo) started two days after me, and you are ahead of me in xp and shards. Rogues sure do come in handy don't they. ;)

Hehehehehehe. I've read the vortex wars rpg (first one) topic and seen how handy is the dual wielding ;) (Thought I wish the witcher would be here :( ).

Yeah, I was a Witcher in the old one. They are like Rogues + Guardians almost. I will probably have them back again eventually. It seems that even with the variety of classes available, that there are always the ones that everyone likes most. (Guardian, Rogue, and Berserker) Because of this I am thinking about having a way that later you can BUY advanced classes that will be a mixture, like the Witcher class.

EDIT: Or possibly have a way that you "train" to get them, like killing a certain amount of monsters, or killing a certain type of monster. I will think about it.

EDIT 2: On this one, there seems to be a lot more variety. On the old one everyone was a Guardian until I added Witcher.

Concerning that, I think those advanced classes should be available at some level and you must pay some shards for them (because you need to train to be in that class and this sort of special training costs some shards)
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