Vortex Wars RPG

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Re: Vortex Wars RPG

Postby Vortex_Master » Sun Jul 01, 2012 6:34 pm

You posted that, follow Chess' instructions,
1. Choose a class and a race. (Ex. Cleric, Legionarie)
2. Choose your starting gear. You have 100{s} (Shards) to spend, use it wisely. (Gear Ex. Stick, Loin Cloth, ect.)
3. Do your first attack. (Attack Tutor, it is 2 dmg + bonuses from equipment.)
4. For every 1 dmg you get 1xp and 1 shard. (2 for premium.)
5. Level Up after you fill your xp bar.
6. Profit.
7. Buy shit.

(Yes the spells last forever. You didn't switch back to natives.)
My Turn:
I get a pet lion. (-60{s})
I use fierce hack on Cerberus. (10+10+5+12+2+3+7= 49-10= 39dmg.) I take (12-8=) 4 dmg.
+98xp/{s}
Level up. +140{s}
Make Vortex Wars Great Again!
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Re: Vortex Wars RPG

Postby buttermilk123 » Sun Jul 01, 2012 10:45 pm

attack tutor
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Re: Vortex Wars RPG

Postby Drone6o3 » Sun Jul 01, 2012 11:26 pm

Attack Zombie, Deal 9 damage.
Receive 4 damage.
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Re: Vortex Wars RPG

Postby buttermilk123 » Sun Jul 01, 2012 11:45 pm

buy club
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Re: Vortex Wars RPG

Postby Drone6o3 » Mon Jul 02, 2012 5:26 am

Buttermilk ask Vortex_Master to join Warriors Creed in here, I'm not the leader in this game
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Re: Vortex Wars RPG

Postby Chess435 » Mon Jul 02, 2012 8:01 am

Get a quick turn in before midnight again.

Purchases:
Defense Spell: 50 {s}
Body and Mind Spell: 100 {s}
Master Attack Scroll: 100 {s}
Griffin Pet: 80 {s}
Lesser Heal Elixir (Will use to heal to full): 45 {s}
Studded Leather Bracer: 115 {s}
Studded Leather Cap: 120 {s}
Studded Leather Belt: 100 {s}
Shards: 712---->2

Action: Double Attack on Guide
Damage (2 base + 5 attack + 18 weapons + 3 race + 2 class + 10 pet + 5 spell) x2 = 90 damage
+180 shards and xp.
Ding! Level up to 9!
+180 bonus shards.
Shards:2----->362

Purchases:
Sell both Broad Swords: + 80 {s}
2 Falchions: 440 {s}
Shards:362----->2

End turn.


A few suggestions:
1. Buff boosts/super boosts to +6/+12 to keep up with the new gear.
2. Buff shields and two-handed weapons so they're not horrible compared to dual-wielding. Also make shields unbreakable, like every other piece of gear.
3. A non-metal item for the finger slot, unless you're just trolling me. (You too, because of our class restrictions)
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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EFFACÉ

Postby Ozserf » Mon Jul 02, 2012 1:52 pm

EFFACÉ
Last edited by Ozserf on Thu Nov 13, 2014 4:14 am, edited 1 time in total.
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Re: Vortex Wars RPG

Postby Vortex_Master » Mon Jul 02, 2012 7:15 pm

I have considered these, I have been consitrating more on ver. 1.11 than just updating the current one. I will get on it immediatly. :)
ButterMilk, choose a race and a class.

My Turn:
I buy Master Attack Scroll, wooden band (Ring), and a 3=pack of atk boosts. (-240{s})
I use all 3 atk boosts and use double attack on cerberus.
Damage: (5 base+ 5 attack+ 20 weapons+ 3 race+ 2 class+ 7 pet+ 4 Ring+ 18 boosts)x2 = 128 dmg. FATALITY!
+256xp/{s} +180xp +200{s}
DING! DING! Double Lv. Up!
+160{s} +180{s}

I sell my Dirks. (+90{s})
I buy 2 Morning Stars. (-460{s})
I buy and use a Lesser Special Elixer (+15SP)(-30{s})
I buy Strength and Mind and Body Spells. (-150{s})
Make Vortex Wars Great Again!
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Re: Vortex Wars RPG

Postby Drone6o3 » Mon Jul 02, 2012 7:43 pm

I attack the Griffin
Buy Golden Bracelet +3 null
I deal 6 damage (9-3)
He deals 0 damage to me (4-4)
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Re: Vortex Wars RPG

Postby Chess435 » Tue Jul 03, 2012 3:36 am

I'm assuming that the lvl 8 accessory prices are supposed to have a 1 in front? ;)

Also, you forgot the other accessories I bought last turn.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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