Money Making Ideas

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Re: Money Making Ideas

Postby Xtermy » Mon Feb 18, 2013 9:28 pm

canag0d wrote:More things so buy. I have close to 10k shards now, nothing left to buy.


I wish that was my problem... Can you lend me some? 8-)
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Re: Money Making Ideas

Postby Xtermy » Mon Feb 18, 2013 9:33 pm

calleharnemark wrote:Maybe a new kind of boost. Spawn boost.. hmm give you extra troops the turn you use it.


Another good idea I read a while ago on the feature requests section, was an invisibility/fog of war boost that one could apply on a territory. Basically, the enemy wouldn't be able to know what is the strength of that specific territory (would show up as a question mark, instead of a number). Attacking the territory or using the territory to attack the enemy would remove the boost. In this case, attacking the territory would be a gamble, as you could never know if you'd be hitting an 8. A cool and funny situation would be if an opponent would be afraid to attack a masked territory (thinking that there's an 8 there), when actually there was only a 1 there.

Granted, once all territories of both sides are 8s, the boost loses its value (especially on smaller maps), but that can be said about the other boost to some extent.
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Re: Money Making Ideas

Postby calleharnemark » Mon Feb 18, 2013 9:57 pm

Xtermy wrote:
calleharnemark wrote:Maybe a new kind of boost. Spawn boost.. hmm give you extra troops the turn you use it.


Another good idea I read a while ago on the feature requests section, was an invisibility/fog of war boost that one could apply on a territory. Basically, the enemy wouldn't be able to know what is the strength of that specific territory (would show up as a question mark, instead of a number). Attacking the territory or using the territory to attack the enemy would remove the boost. In this case, attacking the territory would be a gamble, as you could never know if you'd be hitting an 8. A cool and funny situation would be if an opponent would be afraid to attack a masked territory (thinking that there's an 8 there), when actually there was only a 1 there.

Granted, once all territories of both sides are 8s, the boost loses its value (especially on smaller maps), but that can be said about the other boost to some extent.

Btw I have come up with a new game mode. viewtopic.php?f=8&t=3556. We just need some sponsorship for it. But face it: few people knows this game exist even about those who likes risk. That's what I think. We need to reach out to a bigger community. I also suggest a new fundraiser to increase your numbers of players, Lopdo.
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Re: Money Making Ideas

Postby Lopdo » Mon Feb 18, 2013 11:19 pm

there should be new wave of new players soon, I am already afraid of swarm of complains that will follow :)
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Re: Money Making Ideas

Postby calleharnemark » Mon Feb 18, 2013 11:20 pm

Lopdo wrote:there should be new wave of new players soon, I am already afraid of swarm of complains that will follow :)

How can you tell?
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Re: Money Making Ideas

Postby Lopdo » Mon Feb 18, 2013 11:27 pm

because I know what is going to happen ;)
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Re: Money Making Ideas

Postby necrocat219 » Mon Feb 18, 2013 11:49 pm

Lopdo wrote:because I know what is going to happen ;)



:?: But the games still teeming with balance problems that have yet to be fixed that have been ignored for ages!
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Re: Money Making Ideas

Postby calleharnemark » Tue Feb 19, 2013 6:27 am

necrocat219 wrote:
Lopdo wrote:because I know what is going to happen ;)



:?: But the games still teeming with balance problems that have yet to be fixed that have been ignored for ages!

How does that stop a swarm? Meh, Lopdo's solution: add new races.
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Re: Money Making Ideas

Postby Xtermy » Fri Feb 22, 2013 1:04 am

calleharnemark wrote:
necrocat219 wrote:
Lopdo wrote:because I know what is going to happen ;)



:?: But the games still teeming with balance problems that have yet to be fixed that have been ignored for ages!

How does that stop a swarm? Meh, Lopdo's solution: add new races.


Lol, exactly!
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Re: Money Making Ideas

Postby AxemBlue » Sat Feb 23, 2013 7:20 am

necrocat219 wrote:
Lopdo wrote:because I know what is going to happen ;)



:?: But the games still teeming with balance problems that have yet to be fixed that have been ignored for ages!


More like forever. Things never change, do they?
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