i play on 1v1q too , it's totally random, but is funny, coz, m friends in vortex, who know me, join to these games, so they play too I know a lot people in vortex, so i do nto have troubles to gather people, any if this is 1v1q
DON"T DELETE THIS ONE
but if You want, you can make one more setting no att, no hc, something like 1v1q something different and inlogically xD peace
ace199212 wrote:but if You want, you can make one more setting no att, no hc, something like 1v1q something different and inlogically xD peace
New game mode: Entrophy (Ent) While attacking server draws number from 0 to 1. If its 0 you loose. If its 1 you win. It does not matter how many armies were in those regions. After winning you're left with random number of units from 1 to 3. After loosing you and your opponent are left with random number of units from 1 to 3. Again it does not matter how many armies were in those regions. Illogical enough? <lol>
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numbers generated by game is 0 or 1 possbile rolls 0:0 all troops from both sides died 1:0 you win, effect like in HC 0:1 you lose, effect like in HC 1:1 same what 0:0
The thing is, 1v1q really isn't as illogical as people think, it is just that they don't like the way it works. In a way it is the fairest and most Risk-like method.
I used to LOVE 1v1, 1v1q is just, "eh." *With a shrug of the shoulders* I will play, because I understand its workings, and I have only lost in 1v1q about 10% of the time.
I play 1v1q as often as I play HC.
I say either keep it, or get rid of it and re-implement 1v1.