Hints

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Re: Hints

Postby Xtermy » Thu May 10, 2012 9:40 pm

Xtermy wrote:
Lopdo wrote:There is a lot of information and no way of effectively tell it to the players so I came up with the idea of adding tips and hints to the loading screen (as is common practice in other games). I want to ask for help with coming up with ideas for those hints and also phrasing them as best as we can, they need to be short but informative. Here is couple of them so you get the idea:

- Hold shift while clicking on a territory to add the maximum number of troops. If you don't have enough reserve troops left to fill a territory up to an 8, the remaining reserves will stack up as high as possible.
- When you lose a battle in Hardcore (HC) mode, the number of troops in your attacking territory will always be reduced to 1.
- When using boosts, you spend the free (left) ones first.
- You spend attack boosts even if you win your first roll. When using the Undead race, you will still spend an attack boost even if you win in the attack, yet lose the first roll.
- You can't move your defense boosts once placed.
- If you are using the Reindeer or Snowmen races, you must have pre-paid boosts for the additional boosts to be available.
- You can mute anyone by pressing the tiny chat bubble icon next to his name.
- Your army strength is calculated according to the largest number of connected territories. Try to avoid having a lot of separate regions.
- You can use keyboard shortcuts to use boosts - 'A' for attack, 'D' for defense.

etc... feel free to suggest more and fix spelling/rephrase existing ones. I will keep updating list with suggestions that I think that will be useful


My spelling fixes\add-ins are in bold and are underlined inside your quote.
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Re: Hints

Postby Lopdo » Thu May 10, 2012 9:44 pm

Thanks! I will update my post. However your addition to the first point makes it quite long and all of it is implied in the first part. It might not be as clear as you put it, but I don't want to have hints that are too long. They will be visible only few seconds
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Re: Hints

Postby techgump » Thu May 10, 2012 11:38 pm

Are you posting them all on one screen? Or loading individually and random, one per screen?
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Re: Hints

Postby Lopdo » Fri May 11, 2012 8:26 am

randomly, always just one hint per game load. It will be in preloader and I am considering adding whole list into the how to play screen as well
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EFFACÉ

Postby Ozserf » Fri May 11, 2012 1:42 pm

EFFACÉ
Last edited by Ozserf on Wed Nov 12, 2014 6:26 am, edited 1 time in total.
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Re: Hints

Postby Drone6o3 » Fri May 11, 2012 1:51 pm

Hint: the X button closes the game :lol:
no but seriously that would be funny :D
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EFFACÉ

Postby Ozserf » Fri May 11, 2012 2:05 pm

EFFACÉ
Last edited by Ozserf on Wed Nov 12, 2014 6:26 am, edited 1 time in total.
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Re: Hints

Postby Xtermy » Fri May 11, 2012 10:03 pm

Lopdo wrote:Thanks! I will update my post. However your addition to the first point makes it quite long and all of it is implied in the first part. It might not be as clear as you put it, but I don't want to have hints that are too long. They will be visible only few seconds


NP Lopdo, I thought it was too long myself :lol:
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Re: Hints

Postby Ichsehêtotemenschen » Sun May 13, 2012 6:08 pm

Here is a tip that i needed once, until I find it out by myself:

-click the "Details" button below your race to change the background
Signatures are sucking balls! *Click and Draw* :D
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Re: Hints

Postby Vortex_Master » Sun May 13, 2012 6:28 pm

Click "Forum" button to give ideas, report users, and have fun with other users. ;)
Make Vortex Wars Great Again!
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