Something is not right or has changed with the Random Number Generator for dice rolls. The failure rate where a player has the advantage (8 vs 3, 7 vs 4, 3 vs 1) and loses is excessive. This is happening on 2 consecutive rolls where an attack boost used. The dice roll results are inconsistent with the statistical probable outcome for a 6 sided die. This just started in the last two weeks and appears to favor races without any enhancements and occurs with multiple players in the same game.