I think clan wars should be based off of some kind of point system instead of take-overs. Clans can either declare a full- out war on each other, or do individual battles. Wars: Clans will fight for 1/3 of the points from the clan with the lowest amount of points. Ex: Wolves have 120, and the dragons have 100. If they were to go to war, they would both be fighting for 33 points, instead of the wolves fighting for 33 points and the dragons fighting for 40 points. In a war, the two clan leaders decide how many wins each side needs to win. Both clans must also decide how long the war will last. At least 1/2 of the battles must be played at this time or the war is canceled, unless it's decided to extend the deadline. The one who has the highest amount of points by that time wins. A draw will result in sudden death. The winning clan will also get points from the bank, based off of how many fights there were in the war. Please announce a war once declared on the page to make it official. Battles: The winning side gets 7 points from the loser and 2 points from the bank. Mercenaries: There will be no alliances. Instead, mercenaries will be used. Only 1 mercenary is allowed per battle per side. Mercenaries will be paid per battle, with a minimum of 2 points. Mercenaries must be in a clan in order to offer their services, in order to be paid the points. Misc: When the total points given out hits a certain point, everyone's points will be halved, which means if your not participating while others are, your points will slowly disappear. This will be the number of clans multiplied by 150. Ex: If there are 6 clans, it must hit 900. Clans get trustworthy points when they participate in wars. +1 for each war finished and -1 for each war bailed. A clan's trustworthiness score can be from -2 to 2. I'll keep records of all information about the clans' fighting activities.
If you want your first 100 points you'll have to sign up. (Though you'll have to be approved as a real clan by the council.)